# Questions about overmap specials

**URL:** <https://discourse.cataclysmdda.org/t/questions-about-overmap-specials/18552>\
**Category:** The Toolbox\
**Created:** [January 25, 2019, 4:40pm UTC](https://discourse.cataclysmdda.org/t/questions-about-overmap-specials/18552 "2019-01-25T16:40:21Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [January 26, 2019, 10:42am UTC](https://discourse.cataclysmdda.org/t/questions-about-overmap-specials/18552/5 "2019-01-26T10:42:58Z")

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> [@Hirmuolio](#):
>
> Trying to use something else gives error.

Fair enough. Like I said, all of my input is anecdotal or educated guesses.

> [@Hirmuolio](#):
>
> Does rotating cause issues with something?

There was a discussion recently – [Spawning items on rotated tiles](https://discourse.cataclysmdda.org/t/spawning-items-on-rotated-tiles/18238) in which the room orientation was affecting the location of spawned items. This was for missions. Presumably, a non-rotated location makes it much easier.

I personally can’t think of any other reason to turn off rotation. Unless, say, you made your location in the shape of a smiley face or something that you wanted people to notice immediately. In the case of the LMOE, I don’t know why it isn’t able to be rotated.

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