# Questions about NPC spawning

**URL:** <https://discourse.cataclysmdda.org/t/questions-about-npc-spawning/26463>\
**Category:** The Toolbox\
**Created:** [June 10, 2021, 6:27am UTC](https://discourse.cataclysmdda.org/t/questions-about-npc-spawning/26463 "2021-06-10T06:27:09Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Jolmar7](https://avatars.discourse-cdn.com/v4/letter/j/aca169/32.png) [@Jolmar7](https://discourse.cataclysmdda.org/u/Jolmar7)\
**Post date:** [June 10, 2021, 6:27am UTC](https://discourse.cataclysmdda.org/t/questions-about-npc-spawning/26463/1 "2021-06-10T06:27:09Z")

</div>

I have been trying to make a mod that adds in a series of outposts and villages with distinct clothing for men and women. I have been running into difficulty, as when I spawn an NPC class and assign it a specific gender, it still possesses the names seen of both genders.

The other issue I have been having is with making clothing spawns specific to one gender or the other. As a stopgap, I made two different NPC classes, one for each gender, with different clothing overrides depending on whether the spawn is a man or a woman. Previously, I attempted to make an item\_group for each NPC class, specifying the item spawns for men or women depending on the “\_male” or “\_female” suffixes added to the end of an itemgroup.

Despite this, the NPC spawns barely seemed to work as intended when I did not use an override, the clothing would only partially spawn, and many of the default NPC clothing groups spawned despite my attempt to overrwrite them.

So now I am at a design impasse, I either make two NPC classes for each sex and complicate my mod with what seems to be a stopgap (and the names of each gender are often incorrect), or I create a single series of item groups, but with significant overlap from default NPC spawns.

Is there some way to make NPC item overrides specific to one gender, without having to make a male only or female only class?
