# Question about mutations

**URL:** https://discourse.cataclysmdda.org/t/question-about-mutations/10212
**Category:** The Lab
**Created:** [July 30, 2015, 7:39pm UTC](https://discourse.cataclysmdda.org/t/question-about-mutations/10212 "2015-07-30T19:39:17Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Rasip](https://avatars.discourse-cdn.com/v4/letter/r/4af34b/32.png) [@Rasip](https://discourse.cataclysmdda.org/u/Rasip)
#### Post date: [July 30, 2015, 7:39pm UTC](https://discourse.cataclysmdda.org/t/question-about-mutations/10212/1 "2015-07-30T19:39:17Z")

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Is it possible to add a mutation temporarily? For instance, taking a bath giving the player weak scent for a set amount of time?

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [August 2, 2015, 1:33am UTC](https://discourse.cataclysmdda.org/t/question-about-mutations/10212/2 "2015-08-02T01:33:19Z")

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Through the code? Yes, as much so as anything else. It’s definitely not a JSON-only thing, however.

Though if I was going to do that I’d probably rather do it through the effects system than the mutations one. Have taking a bath give you the “clean” effect, then have a line in the scent code that made it so that the scent levels you gave off were lower if you had the “clean” effect. Neat, tidy, and with minimum work, and it would even keep it’s own timer so you didn’t need to worry about removing it after a certain amount of time had passed.

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### Author: ![Gergoric](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gergoric/32/467_2.png) [@Gergoric](https://discourse.cataclysmdda.org/u/Gergoric)
#### Post date: [August 2, 2015, 11:43am UTC](https://discourse.cataclysmdda.org/t/question-about-mutations/10212/3 "2015-08-02T11:43:41Z")

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Sounds great. You schould also get a moral boost if you stop smelling.
