# Question about mutation cancellation

**URL:** <https://discourse.cataclysmdda.org/t/question-about-mutation-cancellation/12586>\
**Category:** The Bunker\
**Created:** [September 25, 2016, 9:32pm UTC](https://discourse.cataclysmdda.org/t/question-about-mutation-cancellation/12586 "2016-09-25T21:32:25Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Lucien](https://avatars.discourse-cdn.com/v4/letter/l/278dde/32.png) [@Lucien](https://discourse.cataclysmdda.org/u/Lucien)\
**Post date:** [September 25, 2016, 9:32pm UTC](https://discourse.cataclysmdda.org/t/question-about-mutation-cancellation/12586/1 "2016-09-25T21:32:25Z")

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Does any one, if you get a mutation that cancels something like “CHITIN”, does it also remove any higher levels of CHITIN2 and CHITIN3? I am wondering if canceling a prerequisite will cancel other mutations that depend on it, through either “Leads-To” or “Changes-To”? I am adding some mutations and I’d like to keep the cancels list small and optimal instead of bloating it with listing higher level mutations, if not necessary.

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**Author:** ![Zilenan91](https://avatars.discourse-cdn.com/v4/letter/z/b4bc9f/32.png) [@Zilenan91](https://discourse.cataclysmdda.org/u/Zilenan91)\
**Post date:** [September 25, 2016, 10:59pm UTC](https://discourse.cataclysmdda.org/t/question-about-mutation-cancellation/12586/2 "2016-09-25T22:59:55Z")

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I believe it does? Try testing it in-game using the debug menu. Debugging mutations definitely cancels mutations out if one that’s incompatible gets added to a survivor.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [September 26, 2016, 2:56pm UTC](https://discourse.cataclysmdda.org/t/question-about-mutation-cancellation/12586/3 "2016-09-26T14:56:19Z")

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Yes.
