# Question about modifying a tile

**URL:** <https://discourse.cataclysmdda.org/t/question-about-modifying-a-tile/10799>\
**Category:** The Garage\
**Created:** [November 4, 2015, 9:12pm UTC](https://discourse.cataclysmdda.org/t/question-about-modifying-a-tile/10799 "2015-11-04T21:12:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Thwap](https://avatars.discourse-cdn.com/v4/letter/t/4af34b/32.png) [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Post date:** [November 4, 2015, 9:12pm UTC](https://discourse.cataclysmdda.org/t/question-about-modifying-a-tile/10799/1 "2015-11-04T21:12:52Z")

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I’d like to make the cargo dimension from blazemod look like a standard cargo carrier when installed. What exactly is required to do this? Here is what I’ve done so far.

A) Look in blaze\_test.json and see that the ID for the cargo dimension is “space\_anomaly”.

B) Go to tile\_config.json in the retrodays20 folder, since that’s the tileset I use.

C) Duplicate the entry for “vp\_cargo\_space” but change the ID to “space\_anomaly” in this instance.

Result: The stabilized portal item required to install a cargo dimension now looks like a standard cargo carrier when dropped on the ground, but the actual installed cargo dimension is still a pink ascii O.

I notice that both the stabilized portal and the actual installed cargo dimension both have the same “space\_anomaly” ID and I think that might be confusing things.

D) Go to blaze\_test.json and change the ID for the cargo dimension to “vp\_space\_anomaly” to hopefully distinguish it from the stabilized portal.

E) Go back to tile\_config.json in the retrodays20 folder and update the ID in my duplicated entry as well.

Result: Nothing, both the installed cargo dimension and the stabilized portal item look like ascii characters.

So what do I need to do to change the appearance of a vehicle part? What I’m doing is apparently good enough to change the displayed tile for the item, but not the actual installed vehicle part.

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**Author:** ![BevapDin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bevapdin/32/228_2.png) [@BevapDin](https://discourse.cataclysmdda.org/u/BevapDin)\
**Post date:** [November 5, 2015, 2:19pm UTC](https://discourse.cataclysmdda.org/t/question-about-modifying-a-tile/10799/2 "2015-11-05T14:19:06Z")

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The vehicle part ids are prefixed with “vp\_” in the tilesets. You have to

- copy the entry for “vp\_cargo\_space” in the tilset (as you did) and
- change the “id” of the copy to “vp\_space\_anomaly”.

(Vehicle parts and items often have the same id, the prefix allows the tilesets to distinguish them.)

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**Author:** ![Thwap](https://avatars.discourse-cdn.com/v4/letter/t/4af34b/32.png) [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Post date:** [November 9, 2015, 3:52am UTC](https://discourse.cataclysmdda.org/t/question-about-modifying-a-tile/10799/3 "2015-11-09T03:52:11Z")

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Thanks a lot! I was putting a vp\_ where it didn’t belong.
