# Question about compiling

**URL:** <https://discourse.cataclysmdda.org/t/question-about-compiling/10285>\
**Category:** The Garage\
**Created:** [August 8, 2015, 1:28pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285 "2015-08-08T13:28:55Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![linil](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@linil](https://discourse.cataclysmdda.org/u/linil)\
**Post date:** [August 8, 2015, 1:28pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/1 "2015-08-08T13:28:55Z")

</div>

On Windows 7 Pro x64:

C:/msys64/mingw64/lib\libSDL2.a(SDL\_render\_d3d11.o):(.rdata$.refptr.IID\_IDXGIDevice1[.refptr.IID\_IDXGIDevice1]+0x0): undefined reference to `IID_IDXGIDevice1' C:/msys64/mingw64/lib\libSDL2.a(SDL_render_d3d11.o):(.rdata$.refptr.IID_ID3D11DeviceContext1[.refptr.IID_ID3D11DeviceContext1]+0x0): undefined reference to`IID\_ID3D11DeviceContext1’  
C:/msys64/mingw64/lib\libSDL2.a(SDL\_render\_d3d11.o):(.rdata$.refptr.IID\_ID3D11Device1[.refptr.IID\_ID3D11Device1]+0x0): undefined reference to `IID_ID3D11Device1' C:/msys64/mingw64/lib\libSDL2.a(SDL_render_d3d11.o):(.rdata$.refptr.IID_IDXGIFactory2[.refptr.IID_IDXGIFactory2]+0x0): undefined reference to`IID\_IDXGIFactory2’  
C:/msys64/mingw64/lib\libSDL2.a(SDL\_render\_d3d11.o):(.rdata$.refptr.IID\_ID3D11Texture2D[.refptr.IID\_ID3D11Texture2D]+0x0): undefined reference to `IID\_ID3D11Texture2D’  
collect2.exe: error: ld returned 1 exit status  
Makefile:455: recipe for target ‘cataclysm-tiles.exe’ failed  
make: \*\*\* [cataclysm-tiles.exe] Error 1

Solution: add -luuid to to the libs.

* * *

[https://etherpad.mozilla.org/QsktItkkSE](https://etherpad.mozilla.org/QsktItkkSE)  
I saw this page and do that.  
Then, I encounter same problem that was recorded in the page.  
Its solution is 'add -luuid to to the libs.'  
what’s that mean??? I can’t understand this sentence

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<div class="post-metadata">

**Author:** ![DanmakuDan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/danmakudan/32/5057_2.png) [@DanmakuDan](https://discourse.cataclysmdda.org/u/DanmakuDan)\
**Post date:** [August 9, 2015, 7:44pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/2 "2015-08-09T19:44:41Z")

</div>

If it’s the makefile, one of those "LDFLAGS += " lines needs to have -luuid added to the end of it. It would probably look like “LDFLAGS += -lSDL2\_ttf -lSDL2\_image -luuid” around line 338. SDL on Windows is expecting a library libuuid.a in the MinGW lib folder to be included.

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<div class="post-metadata">

**Author:** ![linil](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@linil](https://discourse.cataclysmdda.org/u/linil)\
**Post date:** [August 10, 2015, 9:40am UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/3 "2015-08-10T09:40:17Z")

</div>

> [@DanmakuDan](#):
>
> If it’s the makefile, one of those "LDFLAGS += " lines needs to have -luuid added to the end of it. It would probably look like “LDFLAGS += -lSDL2\_ttf -lSDL2\_image -luuid” around line 338. SDL on Windows is expecting a library libuuid.a in the MinGW lib folder to be included.

Thx You’re awesome 🙂

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<div class="post-metadata">

**Author:** ![linil](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@linil](https://discourse.cataclysmdda.org/u/linil)\
**Post date:** [August 10, 2015, 1:39pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/4 "2015-08-10T13:39:10Z")

</div>

Could I ask you a question?  
When I try to compile new experimental version of cataclysm, this error occurred  
How do I solve this error?

`g++ -DRELEASE -DSDLTILES -DTILES -DLOCALIZE -ffast-math -Wall -Wextra -Werror - -std=c++11 -MMD -m64 -IE:/Game/msys2/mingw64/include/SDL2 -DSDL_SOUND -DLUA -I/m ingw64/include/SDL2 -c src/sounds.cpp -o objwin/tiles/sounds.o
In file included from src/sounds.cpp:25:0:
src/mingw.thread.h:24:7: error: redefinition of 'class std::thread'
 class thread
       ^
In file included from src/sounds.cpp:23:0:
E:/Game/msys2/mingw64/include/c++/5.2.0/thread:60:9: error: previous definition of 'class std::thread'
   class thread
         ^
In file included from src/sounds.cpp:25:0:
src/mingw.thread.h: In function 'std::thread::id std::this_thread::get_id()':
src/mingw.thread.h:109:23: error: redefinition of 'std::thread::id std::this_thr ead::get_id()'
     inline thread::id get_id() {return thread::id(GetCurrentThreadId());}
                       ^
In file included from src/sounds.cpp:23:0:
E:/Game/msys2/mingw64/include/c++/5.2.0/thread:263:5: note: 'std::thread::id std ::this_thread::get_id()' previously defined here
     get_id() noexcept { return thread::id(__gthread_self()); }
     ^
In file included from src/sounds.cpp:25:0:
src/mingw.thread.h: In function 'void std::this_thread::yield()':
src/mingw.thread.h:110:17: error: redefinition of 'void std::this_thread::yield( )'
     inline void yield() {Sleep(0);}
                 ^
In file included from src/sounds.cpp:23:0:
E:/Game/msys2/mingw64/include/c++/5.2.0/thread:267:5: note: 'void std::this_thre ad::yield()' previously defined here
     yield() noexcept
     ^
In file included from src/sounds.cpp:25:0:
src/mingw.thread.h: At global scope:
src/mingw.thread.h:112:10: error: redefinition of 'template<class Rep, class Per iod> void std::this_thread::sleep_for(const std::chrono::duration<_Rep1, _Period 1>&)'
     void sleep_for( const std::chrono::duration<Rep,Period>& sleep_duration)
          ^
In file included from src/sounds.cpp:23:0:
E:/Game/msys2/mingw64/include/c++/5.2.0/thread:280:7: note: 'template<class _Rep , class _Period> void std::this_thread::sleep_for(const std::chrono::duration<_R ep1, _Period1>&)' previously declared here
       sleep_for(const chrono::duration<_Rep, _Period>& __rtime)
       ^
In file included from src/sounds.cpp:25:0:
src/mingw.thread.h:117:10: error: redefinition of 'template<class Clock, class D uration> void std::this_thread::sleep_until(const std::chrono::time_point<_Clock , _Duration1>&)'
     void sleep_until(const std::chrono::time_point<Clock,Duration>& sleep_time)
          ^
In file included from src/sounds.cpp:23:0:
E:/Game/msys2/mingw64/include/c++/5.2.0/thread:301:7: note: 'template<class _Clo ck, class _Duration> void std::this_thread::sleep_until(const std::chrono::time_ point<_Clock, _Duration1>&)' previously declared here
       sleep_until(const chrono::time_point<_Clock, _Duration>& __atime)
       ^
Makefile:477: 'objwin/tiles/sounds.o' 타겟에 대한 명령이 실패했습니다
make: *** [objwin/tiles/sounds.o] 오류 1
`

---

<div class="post-metadata">

**Author:** ![DanmakuDan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/danmakudan/32/5057_2.png) [@DanmakuDan](https://discourse.cataclysmdda.org/u/DanmakuDan)\
**Post date:** [August 10, 2015, 5:43pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/5 "2015-08-10T17:43:20Z")

</div>

I think mingw.thread.h was written for older versions of MinGW, since you have 5.2.0 apparently, you should be able to comment out the include “mingw.thread.h” around lines 24-26 in sounds.cpp to make it work.

---

<div class="post-metadata">

**Author:** ![linil](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@linil](https://discourse.cataclysmdda.org/u/linil)\
**Post date:** [August 10, 2015, 6:43pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/6 "2015-08-10T18:43:12Z")

</div>

🙂 thank you so much  
your advice was a really big help.  
unfortunately, I got another problem… ☹

`E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_modplug.o):(.text+0xd): undefi ned reference to `__imp_ModPlug_Load'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_modplug.o):(.text+0x1b): undef ined reference to `__imp_ModPlug_Unload'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_modplug.o):(.text+0x29): undef ined reference to `__imp_ModPlug_Read'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_modplug.o):(.text+0x37): undef ined reference to `__imp_ModPlug_Seek'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_modplug.o):(.text+0x45): undef ined reference to `__imp_ModPlug_GetSettings'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_modplug.o):(.text+0x53): undef ined reference to `__imp_ModPlug_SetSettings'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_modplug.o):(.text+0x61): undef ined reference to `__imp_ModPlug_SetMasterVolume'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x11): un defined reference to `__imp_delete_fluid_player'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x1f): un defined reference to `__imp_delete_fluid_settings'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x2d): un defined reference to `__imp_delete_fluid_synth'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x3b): un defined reference to `__imp_fluid_player_add'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x49): un defined reference to `__imp_fluid_player_add_mem'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x57): un defined reference to `__imp_fluid_player_get_status'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x65): un defined reference to `__imp_fluid_player_play'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x73): un defined reference to `__imp_fluid_player_set_loop'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x81): un defined reference to `__imp_fluid_player_stop'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x8f): un defined reference to `__imp_fluid_settings_setnum'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0x9d): un defined reference to `__imp_fluid_synth_get_settings'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0xab): un defined reference to `__imp_fluid_synth_set_gain'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0xb9): un defined reference to `__imp_fluid_synth_sfload'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0xc7): un defined reference to `__imp_fluid_synth_write_s16'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0xd5): un defined reference to `__imp_new_fluid_player'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0xe3): un defined reference to `__imp_new_fluid_settings'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_fluidsynth.o):(.text+0xf1): un defined reference to `__imp_new_fluid_synth'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_ogg.o):(.rdata$.refptr.ov_time _seek[.refptr.ov_time_seek]+0x0): undefined reference to `ov_time_seek'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_ogg.o):(.rdata$.refptr.ov_read [.refptr.ov_read]+0x0): undefined reference to `ov_read'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_ogg.o):(.rdata$.refptr.ov_pcm_ total[.refptr.ov_pcm_total]+0x0): undefined reference to `ov_pcm_total'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_ogg.o):(.rdata$.refptr.ov_open _callbacks[.refptr.ov_open_callbacks]+0x0): undefined reference to `ov_open_call backs'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_ogg.o):(.rdata$.refptr.ov_info [.refptr.ov_info]+0x0): undefined reference to `ov_info'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_ogg.o):(.rdata$.refptr.ov_clea r[.refptr.ov_clear]+0x0): undefined reference to `ov_clear'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_get_state[.refptr.FLAC__stream_decoder_get_state]+0x0): undefined reference to `FLAC__stream_decoder_get_state'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_seek_absolute[.refptr.FLAC__stream_decoder_seek_absolute]+0x0): u ndefined reference to `FLAC__stream_decoder_seek_absolute'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_process_until_end_of_stream[.refptr.FLAC__stream_decoder_process_ until_end_of_stream]+0x0): undefined reference to `FLAC__stream_decoder_process_ until_end_of_stream'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_process_until_end_of_metadata[.refptr.FLAC__stream_decoder_proces s_until_end_of_metadata]+0x0): undefined reference to `FLAC__stream_decoder_proc ess_until_end_of_metadata'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_process_single[.refptr.FLAC__stream_decoder_process_single]+0x0): undefined reference to `FLAC__stream_decoder_process_single'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_flush[.refptr.FLAC__stream_decoder_flush]+0x0): undefined referen ce to `FLAC__stream_decoder_flush'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_finish[.refptr.FLAC__stream_decoder_finish]+0x0): undefined refer ence to `FLAC__stream_decoder_finish'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_init_stream[.refptr.FLAC__stream_decoder_init_stream]+0x0): undef ined reference to `FLAC__stream_decoder_init_stream'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_delete[.refptr.FLAC__stream_decoder_delete]+0x0): undefined refer ence to `FLAC__stream_decoder_delete'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_flac.o):(.rdata$.refptr.FLAC__stream_decoder_new[.refptr.FLAC__stream_decoder_new]+0x0): undefined reference t o `FLAC__stream_decoder_new'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_s top[.refptr.SMPEG_stop]+0x0): undefined reference to `SMPEG_stop'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_s tatus[.refptr.SMPEG_status]+0x0): undefined reference to `SMPEG_status'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_s kip[.refptr.SMPEG_skip]+0x0): undefined reference to `SMPEG_skip'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_s etvolume[.refptr.SMPEG_setvolume]+0x0): undefined reference to `SMPEG_setvolume'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_r ewind[.refptr.SMPEG_rewind]+0x0): undefined reference to `SMPEG_rewind'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_p layAudio[.refptr.SMPEG_playAudio]+0x0): undefined reference to `SMPEG_playAudio'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_p lay[.refptr.SMPEG_play]+0x0): undefined reference to `SMPEG_play'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_n ew_rwops[.refptr.SMPEG_new_rwops]+0x0): undefined reference to `SMPEG_new_rwops'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_e nablevideo[.refptr.SMPEG_enablevideo]+0x0): undefined reference to `SMPEG_enable video'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_e nableaudio[.refptr.SMPEG_enableaudio]+0x0): undefined reference to `SMPEG_enable audio'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_d elete[.refptr.SMPEG_delete]+0x0): undefined reference to `SMPEG_delete'
E:/Game/msys2/mingw64/lib\libSDL2_mixer.a(dynamic_mp3.o):(.rdata$.refptr.SMPEG_a ctualSpec[.refptr.SMPEG_actualSpec]+0x0): undefined reference to `SMPEG_actualSp ec'
collect2.exe: error: ld returned 1 exit status
Makefile:455: 'cataclysm-tiles.exe' 타겟에 대한 명령이 실패했습니다
make: *** [cataclysm-tiles.exe] 오류 1
`

---

<div class="post-metadata">

**Author:** ![DanmakuDan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/danmakudan/32/5057_2.png) [@DanmakuDan](https://discourse.cataclysmdda.org/u/DanmakuDan)\
**Post date:** [August 10, 2015, 7:22pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/7 "2015-08-10T19:22:39Z")

</div>

According to [https://www.libsdl.org/projects/SDL\_mixer/](https://www.libsdl.org/projects/SDL_mixer/), you should have flac, libmikmod, libogg, libvorbis, and smpeg libraries somewhere on the MSYS2 system. You can modify the LDFLAGS thing again to add -lflac -lmikmod -logg -lvorbis -lsmpeg if those are the correct names. They may have been downloaded when you got SDL2 mixer, but they are not automatically added to the library search.

---

<div class="post-metadata">

**Author:** ![linil](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@linil](https://discourse.cataclysmdda.org/u/linil)\
**Post date:** [August 11, 2015, 2:52am UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/8 "2015-08-11T02:52:37Z")

</div>

> [@DanmakuDan](#):
>
> According to [https://www.libsdl.org/projects/SDL\_mixer/](https://www.libsdl.org/projects/SDL_mixer/), you should have flac, libmikmod, libogg, libvorbis, and smpeg libraries somewhere on the MSYS2 system. You can modify the LDFLAGS thing again to add -lflac -lmikmod -logg -lvorbis -lsmpeg if those are the correct names. They may have been downloaded when you got SDL2 mixer, but they are not automatically added to the library search.

thx I’ll try to that

---

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 11, 2015, 3:19am UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/9 "2015-08-11T03:19:01Z")

</div>

We should work around this automatically, thanks for reporting.

---

<div class="post-metadata">

**Author:** ![linil](https://avatars.discourse-cdn.com/v4/letter/l/9de0a6/32.png) [@linil](https://discourse.cataclysmdda.org/u/linil)\
**Post date:** [August 11, 2015, 5:41am UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/10 "2015-08-11T05:41:01Z")

</div>

Finally, I completed compilation.

However, problems remain…  
Sound effect(menu selection) was working properly.  
By contrast, any music can’t play in cataclysm.(add wav, mp3, ogg … of course, i edit json file)

I hope it will be my last challenge ☹

---

<div class="post-metadata">

**Author:** ![BevapDin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bevapdin/32/228_2.png) [@BevapDin](https://discourse.cataclysmdda.org/u/BevapDin)\
**Post date:** [August 11, 2015, 10:35am UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/11 "2015-08-11T10:35:17Z")

</div>

> However, problems remain... Sound effect(menu selection) was working properly. By contrast, any music can't play in cataclysm.(add wav, mp3, ogg .. of course, i edit json file)

Because you didn’t provide any more details, I have to ask:

The sound card is properly installed and other programs can produce sound?  
Have you checked the volume (in-game setting and of the sound card)?  
Can those audio files be played in other programs?

Most importantly: what does config/debug.log contain? And what exactly did you edit in which JSON file.

---

<div class="post-metadata">

**Author:** ![DanmakuDan](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/danmakudan/32/5057_2.png) [@DanmakuDan](https://discourse.cataclysmdda.org/u/DanmakuDan)\
**Post date:** [August 11, 2015, 12:48pm UTC](https://discourse.cataclysmdda.org/t/question-about-compiling/10285/12 "2015-08-11T12:48:10Z")

</div>

I’m guessing the extra sound libraries could be dynamically linked for SDL2 from seeing the “dynamic\_modplug.o” in your earlier logs, you may need to copy related DLLs that are in your MSYS2 installation to the folder where you built your Cataclysm.exe. There could be filenames like mikmod.dll, ogg.dll in a “bin” folder near where the library files were installed.
