# Quest Objectives Spawn Too Close

**URL:** https://discourse.cataclysmdda.org/t/quest-objectives-spawn-too-close/9318
**Category:** The Garage
**Created:** [April 4, 2015, 12:04am UTC](https://discourse.cataclysmdda.org/t/quest-objectives-spawn-too-close/9318 "2015-04-04T00:04:55Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![Miloch](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/miloch/32/1339_2.png) [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)
#### Post date: [April 4, 2015, 12:04am UTC](https://discourse.cataclysmdda.org/t/quest-objectives-spawn-too-close/9318/1 "2015-04-04T00:04:55Z")

</div>

Quest objectives can spawn two map tiles away. You can get a quest to kill a jabberwocky right after starting the game and have it come running at you right after you talk to the NPC.

---

<div class="post-metadata">

### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [April 4, 2015, 2:59am UTC](https://discourse.cataclysmdda.org/t/quest-objectives-spawn-too-close/9318/2 "2015-04-04T02:59:25Z")

</div>

> [@Miloch](#):
>
> Quest objectives can spawn two map tiles away. You can get a quest to kill a jabberwocky right after starting the game and have it come running at you right after you talk to the NPC.

Yeah, the jabberwock quest is wonky like that–pretty sure it’s just that one, though.
