# Psionics Mod \[WIP\]

**URL:** https://discourse.cataclysmdda.org/t/psionics-mod-wip/15605
**Category:** The Lab
**Tags:** mod
**Created:** [June 3, 2018, 3:09am UTC](https://discourse.cataclysmdda.org/t/psionics-mod-wip/15605 "2018-06-03T03:09:28Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)
#### Post date: [June 3, 2018, 12:57pm UTC](https://discourse.cataclysmdda.org/t/psionics-mod-wip/15605/4 "2018-06-03T12:57:31Z")

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> [@SethSR](#):
>
> I don’t know if I’ll need to mess with the C++ code to implement any of this

Burrowing deep in the code is the only way for a mod like this.

Also, you can read the first point from here:

> [@FMS: Frequently Made Suggestions](https://discourse.cataclysmdda.org/t/fms-frequently-made-suggestions/9764):
>
> This is a list of frequently made suggestions, and the current stance on how viable they are. Broad categories are “This is already implemented”, “Someone is working on it now”, “This will go in as soon as someone implements it”, “This doesn’t fit the main game, but would be fine for a mod that ships with the game”, “We might add support for it to the code, but we won’t/can’t distribute it with the game”, “This isn’t reasonable to implement”, and “We’re not adding support for this to the code e…

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_[View the full topic](https://discourse.cataclysmdda.org/t/psionics-mod-wip/15605)._
