# PSA: Nested Containers is now live in experimental

**URL:** <https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529>\
**Category:** The Drawing Board\
**Tags:** inventory\
**Created:** [May 3, 2020, 8:09pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529 "2020-05-03T20:09:34Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 8, 2020, 9:55pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/41 "2020-05-08T21:55:41Z")

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> [@Ragno](#):
>
> imagine a DF survival but with the CDDA mechanics, and CDDA with DF physics :O!

Given that you can have perpetual motion in Dwarf Fortress, a single dwarf carrying a wooden cage with a giant fire breathing dragon in it and shotgun-rollercoaster-trap-minecarts, I’m not sure how (more) crazy the cataclysm will turn if we would adapt that system…  
On the other hand, the nested container is something that Dwarf Fortress already has and was adapted well.

Still, there are also a lot of similarities between them; cat-/chicken-splosions, cat/character dying of alcohol intoxication, ASCII graphics & tilesets, Zombies 😁 …  
(…and crashes… lots of crashes… 🤫 )

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**Author:** ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Post date:** [May 8, 2020, 10:11pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/42 "2020-05-08T22:11:59Z")

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> [@Ragno](#):
>
> n a recent build or one from the firsts?

build 10638-OSX-tiles

Also DON’T use the advanced inventory manager with your own inventory. That is the most bugged part. If you do it is not a question of IF it will crash your game but WHEN.

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**Author:** ![Profugo\_Barbatus](https://avatars.discourse-cdn.com/v4/letter/p/d26b3c/32.png) [@Profugo\_Barbatus](https://discourse.cataclysmdda.org/u/Profugo_Barbatus)\
**Post date:** [May 9, 2020, 3:45am UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/43 "2020-05-09T03:45:19Z")

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> On the other hand, the nested container is something that Dwarf Fortress already has and was adapted well.

I have a poor carpenter in my fort who’s sole job is to make bins. Forever. You can never have enough bins.

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**Author:** ![Clek](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/clek/32/1410_2.png) [@Clek](https://discourse.cataclysmdda.org/u/Clek)\
**Post date:** [May 10, 2020, 8:57am UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/44 "2020-05-10T08:57:40Z")

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Is it playable without item loss again?

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [May 10, 2020, 2:36pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/45 "2020-05-10T14:36:40Z")

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since no one has coomented , im going to sure route and wait for the build to get to 1700. last i checked the latest was 1640 or something.

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**Author:** ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)\
**Post date:** [May 10, 2020, 2:39pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/46 "2020-05-10T14:39:55Z")

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> [@Ragno](#):
>
> and wait for the build to get to 1700

I’d say wait till [this search](https://github.com/CleverRaven/Cataclysm-DDA/issues?q=is%3Aissue+is%3Aopen+label%3A%22Items%3A+Containers%22+-label%3A%22%3CEnhancement+%2F+Feature%3E%22+) returns “all clear” (well, except QoL topics), then update.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [May 10, 2020, 6:52pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/47 "2020-05-10T18:52:42Z")

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Funny. I was just recanting this old topic in another thread and yall made my ideas a mainline part of the game. Again. Interesting to see in game. Though ironic when I detailed the framework for this, people hated it. Guess folks secretly liked it afterall 😉

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**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [May 10, 2020, 8:07pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/48 "2020-05-10T20:07:54Z")

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iirc, people like the idea of being able to store things inside other things (i remember someone telling about a hand case being able to store things and then store said hand case in you bag) what i believe people didnt like was the hassle to organize and the mess it would be on the Advanced inventory UI along with all the bugs it could bring) in my opinion thats why no one dare to take on the task, until korgen did xD

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [May 10, 2020, 8:14pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/49 "2020-05-10T20:14:52Z")

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Very plausible. I’m eager to test the system out. Looks like from the screen shot that was posted. It could be useful to add optional columns and rows of each root container, with a tree flow downwards for each.

But I have no idea if that will bork it more lol

edit: Meant for large screens 20" plus, to view more than scrolling.

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**Author:** ![Dany\_Raven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dany_raven/32/8544_2.png) [@Dany\_Raven](https://discourse.cataclysmdda.org/u/Dany_Raven)\
**Post date:** [May 11, 2020, 12:58pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/50 "2020-05-11T12:58:33Z")

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How is the bug situation?

I put the game on hyatus for irl reasons but i would like to try the new inventory system out

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**Author:** ![Kouwed](https://avatars.discourse-cdn.com/v4/letter/k/76d3ee/32.png) [@Kouwed](https://discourse.cataclysmdda.org/u/Kouwed)\
**Post date:** [May 11, 2020, 1:35pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/51 "2020-05-11T13:35:41Z")

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I just want my needle to to work again… ☹  
There are some problems with reloading some things. My problem is mainly waiting needle to not send thread in to void… Checking the bugs list daily. 🙂

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**Author:** ![Dany\_Raven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dany_raven/32/8544_2.png) [@Dany\_Raven](https://discourse.cataclysmdda.org/u/Dany_Raven)\
**Post date:** [May 11, 2020, 1:50pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/52 "2020-05-11T13:50:39Z")

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ok… I guess i’ll wait ☹

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**Author:** ![Profugo\_Barbatus](https://avatars.discourse-cdn.com/v4/letter/p/d26b3c/32.png) [@Profugo\_Barbatus](https://discourse.cataclysmdda.org/u/Profugo_Barbatus)\
**Post date:** [May 11, 2020, 1:51pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/53 "2020-05-11T13:51:54Z")

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This is the exact sort of stuff I am looking forward to doing once this is working. Being able to box up some initial supplies for a multi-day looting run and just selecting to pick up the box, and then put the box in the seat of my car, excellent. Having a few pouches/cargo pants pockets filled with common tools and supplies as I loot around, great. Running back to the loot van to swap out my big scavengers cargo bag for a nice sling bag preloaded with some ammo and explosives for dealing with an intersection horde, perfect.

This just makes inventory management of a bunch of things a lot easier in the long term, since I can just toss them into a planned container, and just deal with grabbing that kit when I need it. no more manually picking out all my lockpicking supplies, getting into the building, only to realize “damnit, forgot the stethoscope”.

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**Author:** ![Clek](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/clek/32/1410_2.png) [@Clek](https://discourse.cataclysmdda.org/u/Clek)\
**Post date:** [May 11, 2020, 7:09pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/54 "2020-05-11T19:09:25Z")

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Yeah I think a system like  
-Backpack  
\_\_+pouch  
\_\_ -pouch  
\_\_\_\_. item1  
\_\_\_\_. item2

Would be cool, being able to" open/close" them in the inventory in a hierachy

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**Author:** ![Rogal\_Dorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rogal_dorn/32/8716_2.png) [@Rogal\_Dorn](https://discourse.cataclysmdda.org/u/Rogal_Dorn)\
**Post date:** [May 11, 2020, 8:04pm UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/55 "2020-05-11T20:04:01Z")

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I would also like a “drag and drop” style inventory management screen, similar to the [+] screen for clothing. Preferably you could “drag” multiple items with drag/drop being different keys.

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**Author:** ![Beetlecat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beetlecat/32/1305_2.png) [@Beetlecat](https://discourse.cataclysmdda.org/u/Beetlecat)\
**Post date:** [May 12, 2020, 5:21am UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/56 "2020-05-12T05:21:47Z")

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I’ve not dived in yet – does this system allow you to perform common actions with items if they’re in a storage / container – similar to how you can pry open doors/windows if you have a crowbar in a toolbelt?

It’s going to be a UX nightmare if you have to go fishing for your lighter all the time, etc. 🙂

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**Author:** ![Clek](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/clek/32/1410_2.png) [@Clek](https://discourse.cataclysmdda.org/u/Clek)\
**Post date:** [May 15, 2020, 6:44am UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/57 "2020-05-15T06:44:00Z")

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These things still work fine from what I’ve experienced.  
The UI also improved quite a bit. But it’s still buggy. I now have a headlamp wirh 57 charges of none and I can turn it on indefinitely.  
none appears to be a powerful resource.

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**Author:** ![Ricky\_Van](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ricky_van/32/4666_2.png) [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Post date:** [May 15, 2020, 6:49am UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/58 "2020-05-15T06:49:25Z")

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is the issue of reloading items has been fixed?

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [May 15, 2020, 7:00am UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/59 "2020-05-15T07:00:12Z")

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> [@Clek](#):
>
> none appears to be a powerful resource.

Once after my game load,  
I’ve found my Inventory has none’s to hold.  
I threw them into a fire as I couldn’t be bothered,  
and their number doubled.  
So I’ve took them out and drove a car over the none,  
then it was gone.

I didn’t intended to write this as a rhyme,  
but after I saw how it fits I’ve took the time.

Looks like I’ve got a severe lack of sleep in the middle of the month,  
lets… uh… do… uhm… uh…  
Yeah, best I go to bed.

Side note; even if it rhymes, it still happend to me. But that was acutally before the 0.E update. I’ve never found out what happened.

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**Author:** ![spicyshadow](https://avatars.discourse-cdn.com/v4/letter/s/5e9695/32.png) [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Post date:** [May 15, 2020, 7:02am UTC](https://discourse.cataclysmdda.org/t/psa-nested-containers-is-now-live-in-experimental/23529/60 "2020-05-15T07:02:31Z")

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I would say the issue of canned and pickled foods just spoiling is a problem and not being able to pick up items that stack or are already in a container at random do to getting a negative valeu. Nothing completely game breaking but defintely annoing.

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