# Protection stacks?

**URL:** <https://discourse.cataclysmdda.org/t/protection-stacks/5519>\
**Category:** The Bunker\
**Created:** [March 20, 2014, 10:02am UTC](https://discourse.cataclysmdda.org/t/protection-stacks/5519 "2014-03-20T10:02:03Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [March 20, 2014, 10:02am UTC](https://discourse.cataclysmdda.org/t/protection-stacks/5519/1 "2014-03-20T10:02:03Z")

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Sorry if this quiestion was discussed somewhere in forum before me. Do bash&cut protection from different pieces of armor stacks with each other? For example,  
6/6 protection from my reinforced utility vest +  
12/12 from reinforced runner pack +  
12/18 from reinforced MOLLE +  
36/60 from reinforced survivor suit  
would give me 72/96 overall torso protection?  
Or game takes in mind only outermost piece of armor and I have only 36/60?

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**Author:** ![DevilRanger](https://avatars.discourse-cdn.com/v4/letter/d/3be4f8/32.png) [@DevilRanger](https://discourse.cataclysmdda.org/u/DevilRanger)\
**Post date:** [March 20, 2014, 12:29pm UTC](https://discourse.cataclysmdda.org/t/protection-stacks/5519/2 "2014-03-20T12:29:08Z")

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My understanding of how clothing protection against damage functions is as such:

The location of the damage is taken (to take your example, the torso)  
Then the percentage coverage of each clothing item covering that location is rolled (ie 90% coverage will, on average, block 90% of incoming attacks on the designated locations)  
Then every item that did block the attack will have the it’s values added together.

So that is to say that your example has an overall torso protection reaching as high as 72/96, but the amount that you are protected from each hit is a weighted random discrete variable determined by the coverage and protection values of each piece of armour.
