It was a mad dash, but somehow I’m still alive. Whatever possessed me to try the Big City?? If only I hadn’t needed those antibiotics so badly.
But now I have them. Ha, I can live! Good thing I found all those vending machines along the way, little bits of food sure, but so many of them. That should keep me long enough to recover from my wounds and illness. Now I just need to lie low in this subway station, rest up, and… Gack!?! What is happening?? I am dying, dissolving, fading…
Player: “Well so much for that game. No way am I going through the torture of (E)ating Necco wafers one by one by one. Hmm, anything good on TV?”
…
All that to introduce my proposal for a new feature, AutoEat! I often feel, as I play, that the process of eating - not the gameplay, but working with the interface just to feed my character with the stuff he already has, is a huge annoyance and detriment to the game. All the time and scrolling through pages of inventory and keypresses, just to slowly ratchet back up to “Full”.
I would like an option that automatically uses available food resources, chosen with some intelligence, to feed my character. I think LOTS of other players will appreciate this too.
BUT: how should it work? There is both hunger and thirst to manage, should that be one command or two to autohandle that? Or a command with a submenu of options? What order should items be eaten in? For example by “soonest to spoil”? Optimized to get the character as far from danger states as possible? There are lots of little issues and complications here to think about.
This thread is intended to gather input and discuss how something like this might best work. (Assuming it’s not already being worked on.)
What do you think?