# Problems with the New Turret mechanics

**URL:** https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369
**Category:** The Garage
**Created:** [April 29, 2018, 11:24pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369 "2018-04-29T23:24:46Z")
**Posts on this page:** 17
**Page:** 1

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### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [April 29, 2018, 11:24pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/1 "2018-04-29T23:24:46Z")

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First off, none of the vehicles with Turret Mounts are actually spawning any weapons. I’ve encountered plenty of military vehicles, but no military weapons mounted on those vehicles.

Second, I can’t mount A7 Laser Rifles on those turret mounts. These have consistently been the best mountable turrets for me because they draw off my vehicle’s energy instead of a usually very limited supply of ammo and can be configured to fire a single shot at a time. I’d be using those Machine Guns if they had a Semi-Automatic function.

If there was a way to Auto-Load turrets, I’d put a high caliber rifle on my truck and just keep that tile stocked. I mean, all those 50. BMGs aren’t really getting used because they make zombies explode into bloody chunks now…

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### Author: ![Rose](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rose/32/1963_2.png) [@Rose](https://discourse.cataclysmdda.org/u/Rose)
#### Post date: [April 29, 2018, 11:26pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/2 "2018-04-29T23:26:10Z")

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Where did you even get a Laser Rifle? I only find electric weapons, no plasma, no laser.

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### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [April 29, 2018, 11:37pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/4 "2018-04-29T23:37:57Z")

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Lab Finales. They show up in specific ones along with a Laser Pistol, some batteries, a UPS, a book called the “Computer Printout”, and a Quantum Solar Panel, which is 3 times better than an Upgraded one. There’s also some Fusion Pack which powers the “FTK-93 Fusion Gun”. Which is essentially a twice-as-strong Fusion Blaster Rifle (ranges from “Awesome but Impractical” to “Useless”, as it destroys the remains).

You might need to go through a few labs to find this particular finale.

The Boeing XM-P Plasma Rifle can only be found in the The Armory of a Vault underneath a Necropolis. Like the Lab Finale, it’s up to random chance. The Plasma Rifle is probably the _biggest_ example of “Awesome Yet Impractical” I have ever seen, because you can only power it with freaking _Hydrogen Cells_. Why it doesn’t run on Fusion Packs is beyond me.

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### Author: ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)
#### Post date: [April 29, 2018, 11:43pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/5 "2018-04-29T23:43:53Z")

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I can debug spawn an IFV with chaingun intact in exp 7350. And I’ve just found a naturally generated apc with a M2 browning mounted on-top.

> If there was a way to Auto-Load turrets, I’d put a high caliber rifle on my truck and just keep that tile stocked. I mean, all those 50. BMGs aren’t really getting used because they make zombies explode into bloody chunks now…

Go ahead and expand on this.

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### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [April 29, 2018, 11:47pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/6 "2018-04-29T23:47:07Z")

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> [@BorkBorkGoesTheCode](#):
>
> Go ahead and expand on this.

From what I know (and from what is mostly reflected in game), a bullet’s damage is based on the square root of its muzzle velocity in joules. For a while, 50 BMGs were the exception to this, doing roughly 66 damage (less, actually, because their guns had a damage penalty).

Well, now they follow the pattern, and do 134 damage. Which is /great/ if you want things dead, but terrible if you want something to leave a corpse, like a Shocker Zombie.

EDIT: Also, try another vehicle. Like say, a Humvee or a APC. I just tried, and they spawn with no weapons attached, even with the Spawn Command.

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### Author: ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)
#### Post date: [April 29, 2018, 11:55pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/7 "2018-04-29T23:55:22Z")

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I’ve found two APCs with functioning mounted guns. One was loaded with an ammo belt. I’m going to check the MBTs from Tank mod.

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### Author: ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)
#### Post date: [April 30, 2018, 6:13am UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/8 "2018-04-30T06:13:33Z")

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I think the plasma rifle might spawn in bank vaults too.

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [April 30, 2018, 7:46am UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/9 "2018-04-30T07:46:07Z")

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> [@psyxypher](#):
>
> First off, none of the vehicles with Turret Mounts are actually spawning any weapons.

That is not true.

# Debug spawned tank:

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/7/7db33fd9b0194ebe998428e4c39b60c07f89a659.png)

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/f/f45ca169c69cda1436df79f1d7a0fdf7bb3f9f77.png)

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/e/e6e9e4cbd0678dd2e902d28c14a2c3600d35357b.png)

# Debug-spawned armored car:

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/5/563a05dc54ab17dcfe7e53480ef33e876abb578f.png)

# Normally spawned armored car:

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/c/c882c5a92f0b9d5ca6ed207d63077ae57979a628.png)

# Debug spawned humvee:

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/4/40a1782e8c2dcc9a5e1dd07b305d15d860b1ee76.png)

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/8/8c18bafa9a3fb016c96cc7000aa994ff12a6ffda.png)

# Auto-aim and auto-fire:

 ![image](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/1/1d80fd3f4c8c96c2aa07053ed8624195f52c9211.png)

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### Author: ![Junknown](https://avatars.discourse-cdn.com/v4/letter/j/9fc348/32.png) [@Junknown](https://discourse.cataclysmdda.org/u/Junknown)
#### Post date: [April 30, 2018, 9:40am UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/10 "2018-04-30T09:40:53Z")

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The only time I’ve ever found the Boeing XM-P Plasma Rifle was when I payed a visit to the Rat Cave, so it can apparently spawn in there too.

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### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [April 30, 2018, 6:55pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/11 "2018-04-30T18:55:20Z")

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Okay, maybe it was just the build. None of the vehicles I’ve seen in this world have had any turrets, with the exception of the Tank Gun I found on a singular tank.

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### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [April 30, 2018, 8:59pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/12 "2018-04-30T20:59:52Z")

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Okay, I’m still spawning vehicles and nothing but Tank Guns are spawning. I’m starting to assume this might be a mod interfering with vanilla instead of a vanilla problem, however.

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### Author: ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)
#### Post date: [April 30, 2018, 9:14pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/13 "2018-04-30T21:14:34Z")

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@trelatyraelis does Ascension mod use turret mounts yet?

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### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [April 30, 2018, 9:50pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/14 "2018-04-30T21:50:24Z")

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It seems not. Which is why I’ve gone on a crazed quest to find the last pieces of the altar.

Do Acidic Ants mean an Anthill is nearby?

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### Author: ![BorkBorkGoesTheCode](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/borkborkgoesthecode/32/2343_2.png) [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)
#### Post date: [April 30, 2018, 10:03pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/15 "2018-04-30T22:03:38Z")

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What mods are you using?

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### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [April 30, 2018, 10:13pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/16 "2018-04-30T22:13:50Z")

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Straight from my mod file.

> **Summary**
>
> [  
> “dda”,  
> “Arcana\_A”,  
> “Arts’ Guns”,  
> “FIC\_Weapons”,  
> “More\_Survival\_Tools”,  
> “PK\_REBALANCE\_A”,  
> “StatsThroughSkills”,  
> “Tanks”,
> 
> “blazemod\_A”,  
> “boats”,  
> “craftgp”,  
> “brightnights”,  
> “crazy\_cataclysm”,  
> “deoxymod”,  
> “makeshift”,  
> “more\_buildings”,  
> “more\_classes\_scenarios”,  
> “more\_locations”,  
> “mutant\_npcs”,  
> “no\_npc\_food”,  
> “novitamins”,  
> “npc\_traits”,  
> “realguns”,  
> “winning\_dda”,  
> “no\_reviving\_zombies”  
> ]

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<div class="post-metadata">

### Author: ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)
#### Post date: [May 2, 2018, 6:57pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/17 "2018-05-02T18:57:11Z")

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Quick question, is the Turret System from Blazemod or is it from vanilla?  
Because I’m trying to mount turrets on my Deathmobile and I’m hella confused. I’m not even sure what’s required to even mount a turret, or why I can’t mount A7 Laser Rifles anymore…

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### Author: ![DeWolf](https://avatars.discourse-cdn.com/v4/letter/d/df705f/32.png) [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)
#### Post date: [May 2, 2018, 10:12pm UTC](https://discourse.cataclysmdda.org/t/problems-with-the-new-turret-mechanics/15369/18 "2018-05-02T22:12:10Z")

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Unless it was changed recently blaze mod adds the turret mounts which is really just a fancy battery case that is up armored and harder to craft.
