# Problems with aiming, switching targets

**URL:** <https://discourse.cataclysmdda.org/t/problems-with-aiming-switching-targets/8179>\
**Category:** The Garage\
**Created:** [December 3, 2014, 11:15pm UTC](https://discourse.cataclysmdda.org/t/problems-with-aiming-switching-targets/8179 "2014-12-03T23:15:26Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [December 3, 2014, 11:15pm UTC](https://discourse.cataclysmdda.org/t/problems-with-aiming-switching-targets/8179/1 "2014-12-03T23:15:26Z")

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1. Can’t aim without at anything but a visible NPC/monster. For example, targets seen in IR and gas tanks.

2. Aiming at one target breaks aiming at any other target. Both as in “reduces steadiness” and as in “aiming system stops responding”. After aiming at an empty tile, steadying aim command is ignored and takes no time.

3. Hearing a sound or otherwise getting a prompt during aiming with the aim command will break aim and retarget to a different (last shot? closest?) target.

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**Author:** ![TheFlame52](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/theflame52/32/247_2.png) [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Post date:** [December 3, 2014, 11:34pm UTC](https://discourse.cataclysmdda.org/t/problems-with-aiming-switching-targets/8179/2 "2014-12-03T23:34:15Z")

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Also, the aiming system has a weird opinion of what to shoot first. I want to shoot the dragonfly my NPCs are swatting, not that giant spider outside my vision!

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [December 4, 2014, 9:14am UTC](https://discourse.cataclysmdda.org/t/problems-with-aiming-switching-targets/8179/3 "2014-12-04T09:14:05Z")

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> [@Coolthulhu](#):
>
> 1. Can’t aim without at anything but a visible NPC/monster. For example, targets seen in IR and gas tanks.

Will look into that, it’s an oversight. What do you mean “Gas tanks”?

> [@Coolthulhu](#):
>
> 2. Aiming at one target breaks aiming at any other target. Both as in “reduces steadiness” and as in “aiming system stops responding”. After aiming at an empty tile, steadying aim command is ignored and takes no time.

The first effect is intended, if you switch your aim to a new target, you’ll need to re-settle your aim.  
Second issue is a reproducible bug, thanks.

> [@Coolthulhu](#):
>
> 3. Hearing a sound or otherwise getting a prompt during aiming with the aim command will break aim and retarget to a different (last shot? closest?) target.

Thanks, will look into it.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [December 4, 2014, 10:30pm UTC](https://discourse.cataclysmdda.org/t/problems-with-aiming-switching-targets/8179/4 "2014-12-04T22:30:05Z")

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> [@Kevin Granade](#):
>
> What do you mean “Gas tanks”?

Vehicle parts. Shooting gas tanks is a relatively niche tactic, but I think it’s a good example of unconventional firearm usage.
