# Problems spawning monsters into a location

**URL:** <https://discourse.cataclysmdda.org/t/problems-spawning-monsters-into-a-location/11695>\
**Category:** The Lab\
**Created:** [April 12, 2016, 9:07am UTC](https://discourse.cataclysmdda.org/t/problems-spawning-monsters-into-a-location/11695 "2016-04-12T09:07:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Cagone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cagone/32/543_2.png) [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Post date:** [April 12, 2016, 9:07am UTC](https://discourse.cataclysmdda.org/t/problems-spawning-monsters-into-a-location/11695/1 "2016-04-12T09:07:14Z")

</div>

Hello, people!

So, I have made the monster entry in monsters, I’ve put the monstergroup up. When I place the monster via console command it gives me the correct monster and the correct loot, I just cannot made it spawn in the map. I put this in the .json for the map square:

` "place_monsters": [
            {
                "monster": "GROUP_SERVITORS",
                "x": 4,
                "y": 14
            }
        ],
`

The monstergroup is this:

```auto
{
        "type" : "monstergroup",
        "name" : "GROUP_SERVITORS",
        "default" : "mon_servitor",
        "monsters" : 
    { "monster" : "mon_servitor", "freq" : 10, "cost_multiplier": 1}
}
```

The square is part of an overmap special. Why the monster won’t spawn? There are no error messages, the mon\_servitor just won’t spawn!
