# Problem with the new infighting mechanic and Zombie Scientists

**URL:** <https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135>\
**Category:** The Drawing Board\
**Created:** [March 14, 2015, 12:05pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135 "2015-03-14T12:05:59Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Bikalo](https://avatars.discourse-cdn.com/v4/letter/b/13edae/32.png) [@Bikalo](https://discourse.cataclysmdda.org/u/Bikalo)\
**Post date:** [March 14, 2015, 12:05pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/1 "2015-03-14T12:05:59Z")

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So I found a cabin in the woods few screens away from a FEMA camp and while resting and reading I heard some sounds, but since no one was trying to bash into the cabin so I just ignored them.  
Turns out a zombie scientist was was fighting something the whole night and spawned a horde of manhacks which were everywhere around the cabin.  
My suggestion would be to ether limit the amount of manhacks Z scientists can spawn or give these manhacks a limited battery life.

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**Author:** ![Bikalo](https://avatars.discourse-cdn.com/v4/letter/b/13edae/32.png) [@Bikalo](https://discourse.cataclysmdda.org/u/Bikalo)\
**Post date:** [March 15, 2015, 3:29pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/2 "2015-03-15T15:29:35Z")

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bumb

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**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [March 15, 2015, 4:05pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/3 "2015-03-15T16:05:16Z")

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> [@Bikalo](#):
>
> My suggestion would be to ether limit the amount of manhacks Z scientists can spawn or give these manhacks a limited battery life.

Manhacks operate on plutonium cells, so second variant is a no-go.

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**Author:** ![Vronkio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vronkio/32/55_2.png) [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Post date:** [March 15, 2015, 11:45pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/4 "2015-03-15T23:45:53Z")

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I support this motion.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [March 15, 2015, 11:47pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/5 "2015-03-15T23:47:47Z")

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I’d rather have the limited manhack option.

Or even better - actually spawn some inactive manhacks in science zed’s inventory and make them use those.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [March 16, 2015, 1:39am UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/6 "2015-03-16T01:39:25Z")

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Even even better, spawns from a limited number of manhacks, but if there aren’t any enemies in range, the manhacks get retrieved 😃

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**Author:** ![Snaaty](https://avatars.discourse-cdn.com/v4/letter/s/e495f1/32.png) [@Snaaty](https://discourse.cataclysmdda.org/u/Snaaty)\
**Post date:** [March 16, 2015, 7:06pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/7 "2015-03-16T19:06:27Z")

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> Even even better, spawns from a limited number of manhacks, but if there aren't any enemies in range, the manhacks get retrieved :D

Yeah, this would be the awesomest solution.

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**Author:** ![Bikalo](https://avatars.discourse-cdn.com/v4/letter/b/13edae/32.png) [@Bikalo](https://discourse.cataclysmdda.org/u/Bikalo)\
**Post date:** [March 17, 2015, 8:19am UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/8 "2015-03-17T08:19:06Z")

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> [@Kevin Granade](#):
>
> Even even better, spawns from a limited number of manhacks, but if there aren’t any enemies in range, the manhacks get retrieved 😃

Yeah this seem like a good option.

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [March 23, 2015, 4:46pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135/9 "2015-03-23T16:46:08Z")

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[quote=“Kevin Granade, post:6, topic:9135”]Even even better, spawns from a limited number of manhacks, but if there aren’t any enemies in range, the manhacks get retrieved :D[/quote] I think its great idea
