# Prevent loot from going into armor

**URL:** <https://discourse.cataclysmdda.org/t/prevent-loot-from-going-into-armor/25491>\
**Category:** The Bunker\
**Tags:** inventory\
**Created:** [December 9, 2020, 1:40pm UTC](https://discourse.cataclysmdda.org/t/prevent-loot-from-going-into-armor/25491 "2020-12-09T13:40:13Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [June 22, 2021, 7:26pm UTC](https://discourse.cataclysmdda.org/t/prevent-loot-from-going-into-armor/25491/21 "2021-06-22T19:26:26Z")

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Just looking for info since the thread got a little refresh.

Appreciate that. Thanks =D

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**Author:** ![mgoerlich](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mgoerlich/32/11267_2.png) [@mgoerlich](https://discourse.cataclysmdda.org/u/mgoerlich)\
**Post date:** [June 22, 2021, 8:04pm UTC](https://discourse.cataclysmdda.org/t/prevent-loot-from-going-into-armor/25491/22 "2021-06-22T20:04:56Z")

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I don’t see where the need for whitelisting is not realistic.

In real life, in such a survival situation you’d have to make up a concept before you leave the house with new clothes/combination of possible bags.  
In a survival situation nothing’s obvious. Maybe your emisusing that holster on purpose.

Even if it’s not a lot of mind work in most cases, with more bags the more you have to plan in advance.  
Set up a transport concept basically.  
And if you don’t you might end up with an hot-dog in your holster in real-life as well.

And its not like you do have to do this every day.  
You only have to think about it once you change your pocket setup

[Previous page](https://discourse.cataclysmdda.org/t/prevent-loot-from-going-into-armor/25491.md?page=1)
