Right now, all of our characters like the same things, and they like them the same amount. I propose the addition of an additional screen during character creation, “Preferences”. Moving things towards the “loves” category costs points, and moving them toward’s the hates category gains you points.
Moving things to the “hates” category earns you fewer points than you gain by moving things to the “loves” category as a general rule.
Here’s an example:
[table]
[tr]
[td]Likes[/td][td][/td][td]Hates[/td]
[/tr]
[tr]
[td]Music[/td][td][/td][td]—[/td]
[/tr]
[tr]
[td][/td][td]Violence[/td][td][/td]
[/tr]
[tr]
[td][/td][td][/td][td]Rain[/td]
[/tr]
[tr]
[td]Stimulants[/td][td][/td][td][/td]
[/tr]
[tr]
[td][/td][td]Driving[/td][td][/td]
[/tr]
[tr]
[td][/td][td][/td][td]Killing Children[/td]
[/tr]
[/table]
If you wanted your character to love the rain, it would cost you 2 points per move - or 4 points total. However, you could hate driving (for one point), hate violence (for one point), and not really care about music (neutral). Note that hating music is blocked off, because doing so wouldn’t be something that should earn you points.
Your character obviously gets morale for situations they love, and loses it for situations they hate, though the amount in either direction is determined by the situation.