# Power armor types

**URL:** https://discourse.cataclysmdda.org/t/power-armor-types/1333
**Category:** The Drawing Board
**Created:** [May 20, 2013, 12:14am UTC](https://discourse.cataclysmdda.org/t/power-armor-types/1333 "2013-05-20T00:14:36Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Nappist](https://avatars.discourse-cdn.com/v4/letter/n/c37758/32.png) [@Nappist](https://discourse.cataclysmdda.org/u/Nappist)
#### Post date: [May 20, 2013, 12:14am UTC](https://discourse.cataclysmdda.org/t/power-armor-types/1333/1 "2013-05-20T00:14:36Z")

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Commercial Power Armor  
"Impress your friends! Astound your enemies!"  
Cheap, low-powered armor made from sheet metal and magnetic amplifiers. Will probably allow you to survive getting sneezed on. Eats batteries like candy.  
3 Enc, 15 BP, 5 CP, 0 EP, 30 Warmth.  
Powered: -3 enc, +1 Str, +1 Dex

Industrial Power Armor  
"For a hard-working man."  
Steel tension cables, a spooling device, reinforced steel frame, and an engine give a substantial amount of strength for construction or emergency personnel. Kind of clumsy and enormous.  
10 Enc, 30 BP, 40 CP, 50 EP, 80 Wa.  
Powered: -7 Enc, +5 Str.  
Alternatively, if programmable: Actually a small vehicle with high durability with a lift/grab/throw that renders you unable to shoot.

A replacement to milispec armors you sometimes find in various spots.

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### Author: ![Blaze](https://avatars.discourse-cdn.com/v4/letter/b/e274bd/32.png) [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)
#### Post date: [May 20, 2013, 1:20am UTC](https://discourse.cataclysmdda.org/t/power-armor-types/1333/2 "2013-05-20T01:20:41Z")

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I have another idea, how about integrating bionics/traits/mutations into armor? With the power armor interface bionic, you could bring out its full potential.

For example:

Resource Integration Gear  
An integrated health management and strength augmentation system that assist users in previously impossible and dangerous environments. Many variations exist, each designed for specific working environments.  
Built-in components:  
Self-Aware (Trait)  
Internal Storage  
Cranial Flashlight

- Strength  
Increased Module Capacity

Hazardous Environment Suit  
"A full body hazardous material suit designed to protect its user from from heat, poison, energy discharges, and blunt-force trauma during the handling of hazardous materials.  
Built in components:  
Cranial Flashlight  
Internal Climate Control  
Thermal Dissipation  
Air Filtration System

Prototype Power Suit:  
A combat suit designed with the most cutting edge technology available. While it’s primary purpose is combat; the suit is modular in nature, allowing for modifications and enhancements. However, there have been problems creating a power system small-yet-powerful enough to power this suit.  
Built-in Components:  
Parkour (Trait)  
Implanted Night Vision  
Fusion Blaster Arm  
Targeting System

- Stats  
Increased Power Usage

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### Author: ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)
#### Post date: [May 20, 2013, 1:24am UTC](https://discourse.cataclysmdda.org/t/power-armor-types/1333/3 "2013-05-20T01:24:32Z")

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I want a fusion reactor to attach/activate to power this. Just dump water in your pocket reactor and get power.

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### Author: ![Renofox](https://avatars.discourse-cdn.com/v4/letter/r/ac8455/32.png) [@Renofox](https://discourse.cataclysmdda.org/u/Renofox)
#### Post date: [July 10, 2013, 2:30pm UTC](https://discourse.cataclysmdda.org/t/power-armor-types/1333/4 "2013-07-10T14:30:01Z")

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Mobility Assistance Gear  
A lightweight, orthopedic exoskeleton.  
Very rare, mainly found in hospitals. Encumbering but can be worn with regular clothing for a small boost to strength.
