# Possible bug: layers of clothes gets damages by inverted order. Again

**URL:** https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431
**Category:** The Garage
**Created:** [February 18, 2016, 6:33pm UTC](https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431 "2016-02-18T18:33:34Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Firestorm\_01](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/firestorm_01/32/1977_2.png) [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)
#### Post date: [February 18, 2016, 6:33pm UTC](https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431/1 "2016-02-18T18:33:34Z")

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0.C -10944-g254035  
SDL  
Windows 7

There was bug then layeers of clothes gets damage by inverted order. I correclty remebmer that it was fixed.  
But I have reasons to suspect that bug was returned. My character’s underpants for some reason gets a lot of damage. I suspect that it is more than it shoud be considering that I wear pants. So I recommend to double check that bug.

I am really considering to reinforce my character’s underpants.

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### Author: ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)
#### Post date: [February 18, 2016, 7:58pm UTC](https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431/2 "2016-02-18T19:58:12Z")

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I do as a matter of course. I also try to reinforce any ‘permanent’ items in his inventory. So at the least I can quickly identify what I keep on me for emergencies from what I loot or am taking for topical reasons.

afa clothing and damage. clothing has ‘coverage’ and can be bypassed. Its possible that this happened, but Im not saying anything with confidence. I do know that items can rearrange themselves on ocassion. dusters, for instance, will rearrange themselves on occassion.

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### Author: ![Firestorm\_01](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/firestorm_01/32/1977_2.png) [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)
#### Post date: [February 18, 2016, 8:52pm UTC](https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431/3 "2016-02-18T20:52:56Z")

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> [@pisskop](#):
>
> afa clothing and damage. clothing has ‘coverage’ and can be bypassed.

Is is depends on cloth dondition? I mean does damaged clothes can be easily bypassed?

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### Author: ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)
#### Post date: [February 18, 2016, 9:02pm UTC](https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431/4 "2016-02-18T21:02:31Z")

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No, as far as I know the only thing damage/fortifying does to a weapon or armor is to increase or decrease its protection/damage rating.

I wish that torn clothing could be less warm or something.

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [February 18, 2016, 10:59pm UTC](https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431/5 "2016-02-18T22:59:19Z")

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All non-sturdy (it’s a flag, not related to reinforcement) items have a 0.5% chance to be damaged by a hit that targets a given body part. This happens even if the hit itself was blocked earlier. This check is repeated for all physical damage types, so skeletons (which have cutting) will rip stuff twice as fast as zombies that only punch.

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### Author: ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)
#### Post date: [February 19, 2016, 10:50am UTC](https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431/6 "2016-02-19T10:50:49Z")

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Hmm, why damage clothing if we parried/blocked the attack?

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [February 19, 2016, 11:44am UTC](https://discourse.cataclysmdda.org/t/possible-bug-layers-of-clothes-gets-damages-by-inverted-order-again/11431/7 "2016-02-19T11:44:53Z")

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> [@Zireael](#):
>
> Hmm, why damage clothing if we parried/blocked the attack?

Block/parry is currently a percentage reduction.
