PoraComp Mod Thread

mod

#26

No problem, this particular issue 'as even me stumped a bit so questions are to be expected.
And the tk_izu file is just a dev branch file, if you don’t have that particular one don’t worry. Just means you’re running release builds!

Now, this most recent error is interesting. Unless you moved the require() line that lists the corroutine files to the top, everything prior to that one successfully loaded including the monster_attacks file that wasn’t loading before. Is there any difference between the two require line for monster_attacks and the require line for coroutines?


#27

I moved it lol. I’m stumped.


#28

Ah, if ya moved it that makes sense then. And yeah, I think CDDA might just have the wrong LUA_PATH set for android. The extra /lua/ in there absolutely is the thing messing up the directory if it doesn’t match up 1 for 1 with that actual path you can see on your device. But, it’s handling the non-android part fine as I can see the top section “/data/mods/PoraComp/LUA” is all good aside from the .lua you were adding to test.

I’ll contact some more hardcode oriented people on the discord, see if this is an issue with how android handles the require field. Till then I don’t think this or any mod that uses the require field in LUA is usable on android :seacry:


#29

Chatted with Zhilkin on discord and learned that the paths for android do differ a bit from the ones not. Added a couple LUA_PATH bits and now it should work for ya c:


#30

Thank you so much! It works!


#31

Can some1 help me with downloading the file and putting it on my phone


#32

Download ES File explorer. Next, on this page go to the latest release at the top. On the github code page, scroll to the bottom and there is a desktop version. Click that, then click a green button labeled “Clone/Download”. Download as a 7zip file. When it’s done, go to your downloads in your browser then click it to open it, open it in ES File Explorer. A folder named Pora comp master should be there. Hold on to it, then press extract and pick choose path. Go to Android>data>com.cleverraven.cataclysmdda>files>data>mods and press ok.

But you’re not done yet, go into the folder Pora comp master after and hold the PoraComp folder to extract it into the mods folder where you just extracted the but not inside Pora comp master. Then you can delete the empty master folder and you should be good to go.


#33

Thank u for the help


#34

Alright, it’s finally here! PoraComp v1.6 (:monihug:) is out! As usual check the OP for the detailed change-log links, but the major changes are;

A new, time based raid system! Experience attacks on your position which are generated as they happen, from multiple faction types. Difficulty is scaled from time passed and all aspects of the system can be changed in the settings file. Have a good run against something lategame!

Lipids, the fatty fat of fats. Consume food and have small portions of it converted to fat which will be used later when you’re hungry. The whole system is metabolism based and can be changed/disabled entirely in the settings file.

Goliath TK Izu, online. The BioCo Space Station has reestablished communication with the post-cataclysm world. Venture in labs to find the required equipment and security clearance to talk to TK Izu, then use those useless ol’ pre-cata cash cards to drop-pod down some items! Warning, drop pod is a drop pod.

And of course, a small number of dangerous monsters ranging from the variably armored beserker, the time distorting echo, the acid boomer, and a couple others.


#35

Your mod is awesome!
I m using it with the mod pack and compatibility patch Malkeus made.

The “best friend” guy comes with your mod? I found him and 2 amazing vehicles, but is in the middle of a forest :stuck_out_tongue:


#36

Hey, with the removal of LUA support, does this mod still function or is completely FUBAR?


#37

LUA support removal isn’t a joke?


#38

What? Well, sorry if my wording came off as too silly. I’m just asking if the mod still works with the removal of LUA support in the recent update.


#39

If LUA were to be removed, all benefits powered by LUA will be gone, like PoraComp monster raids mechanic… Generally speaking, the mod will not work and gets an error.


#40

Sadly with the removal of LUA support, no mod that depends on LUA will be able to function correctly. This does include PoraComp as the logic that LUA enabled is the driving force behind the fat system, the raid system, the TK Izu functionality as well as a lot of other things that aren’t on the top of the dome piece.

I may look into transitioning back into a completely .json mod, but I wouldn’t count too much on that occurring.

TLDR; We FUBAR :seacry:


#41

The best friend man is from the Cata++ prepper faction additions if I recall correctly! Not my mod content, but Cata++ is a great bit and a very nice mod


#42

Good night sweet prince, and flights of angels sing thee to thy rest.


#43

Latest build that works with Lua is http://dev.narc.ro/cataclysm/jenkins-latest/Windows_x64/Tiles/cataclysmdda-0.D-8611.zip.


#44

But isn’t it obsolete when lua has been axed?


#45

If you want to use Lua mods - it is possible on version that I mentioned (or any prior version, e.g. stable 0.D).