# PoraComp Mod Thread

**URL:** <https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [August 24, 2018, 12:07pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354 "2018-08-24T12:07:59Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [August 24, 2018, 12:08pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/1 "2018-08-24T12:08:00Z")

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Heyo all, stopin’ by to drop a link for my now on github mod PoraComp.

PoraComp is a mod created by myself for the purpose of compiling my mods into one easy to install package, as well as adding bits and bobs that did not fit into any of my other mods, but I personally think make for a more intuitive gameplay experience.

A full changelog can be found at the github;  
[PoraComp Github Change Log](https://github.com/Poragon/PoraComp/blob/master/PoraComp/README.md)

And the latest release can be picked up anytime with this link;  
[PoraComp Latest Release](https://github.com/Poragon/PoraComp/releases/latest)

Annnndd a FAQ can be found here;  
[PoraComp FAQ](https://github.com/Poragon/PoraComp/blob/master/PoraComp/FAQ.md)

PS. The install guide can be found here now;  
[PoraComp Install Guide](https://github.com/Poragon/PoraComp/blob/master/install_guide.txt)

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**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [September 9, 2018, 2:37pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/2 "2018-09-09T14:37:51Z")

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Big update pushed through, survivor armor has been re-balanced and changed around. I’ve personally tested it for a couple weeks of play but could use some more feedback. Couple other changes and also a new insta-heal item with powerful drawbacks to repeated use! Check changelog up top for more info per usual o/

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**Author:** ![mentos046](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mentos046/32/11932_2.png) [@mentos046](https://discourse.cataclysmdda.org/u/mentos046)\
**Post date:** [September 9, 2018, 5:04pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/3 "2018-09-09T17:04:32Z")

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Looks good. I like the idea of a UPS pouch, but how does it work exactly? I assume you activate and specify a UPS to store it in there, but how does it know whether you want to activate the contained UPS or remove it from the pouch. Is it made such that only UPS devices will show up in the list of things to store, or can you stick anything of the appropriate volume in it?

Also, the nutrient cubes. What exactly are they, aside from food? Honestly, I’m picturing Soylent Green cubes when I think about it.

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**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [September 10, 2018, 2:51am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/4 "2018-09-10T02:51:39Z")

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The UPS Pouch works pretty much as ya think there, activating an empty pouch allows you to stash a UPS inside of it. Activating the pouch removes the UPS from the pouch, which is necessary as you gotta take out the UPS to charge it or pop in some plutonium in the case of advance UPS, though do note that items that draw off UPS power will draw off an in-pouch UPS. It is made so that only UPS and advance UPS can be shoved into it. It’s a niffty storage saving bit, since each UPS takes 2.5L in inventory.

The nutrient cubes were as the name says, small jello-y cubes packed full of nutrients and fairly nutrient dense compared to most foods. Pre-war creation top of the line heath food sorta thing, and not made of people. Probably. To note though, nutrient cubes were removed in the most recent update that also brought the survivor armor changes. While they were a cool concept, the nutrient system isn’t really fleshed out enough to make a food like that useful. They were replaced with the BioCo Food Bar, which is less nutritiously dense but significantly more calorie dense which makes it a great food to carry around for those with the metabolic inter-exchange!

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**Author:** ![trelatyraelis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trelatyraelis/32/1054_2.png) [@trelatyraelis](https://discourse.cataclysmdda.org/u/trelatyraelis)\
**Post date:** [September 10, 2018, 5:30am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/5 "2018-09-10T05:30:59Z")

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The unified survivor armor changes look good. Are they mutation friendly (XL version) by default?

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**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [September 10, 2018, 5:44am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/6 "2018-09-10T05:44:00Z")

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Nope, the new armor bits are all non-XL, therefore mutation unfriendly.

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**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [October 6, 2018, 2:56am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/7 "2018-10-06T02:56:38Z")

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Large update time!  
PoraWep was refactored into PoraComp, a one stop shop for installing all my mods in an single folder.  
Fret not, if you only want the original PoraWep items you can easily open the folder and erase the other mods as they are kept in nice, separate, and named sections.

PoraComp now consists of:  
PoraComp, which is misc. additions and rebalances  
No Freeze, which prevents all comestibles but water from freezing  
BioCo, which adds in a challenging way to create CBMs  
MagTec, which is a new mod that rebalanced existing UPS/Projectile weapons and adds one.

Further information can be found on each mod’s github, and links to each mod’s github can be found in the PoraComp changelog.  
As usual, feel free to send me suggestions about content you’d like to see added!

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**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [November 11, 2018, 12:32am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/8 "2018-11-11T00:32:08Z")

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Annnnd, another large update time!

Added lots of BioCo content, new medicines CBM recipies and the like.  
Added three twisted zombies with their own tiles  
Added a Bioco Scav bot, AKA loot pinata  
And more stuff I can’t recall, but you can see in the changelog linked up top!

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [November 14, 2018, 11:59am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/9 "2018-11-14T11:59:08Z")

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Holy cow, MutEx zombies are insane. I got picked up and thrown through a wall, 2 display racks and another wall. It was like something out of a comic book lol. I think making them spawn in large packs was a bit much, they follow you through walls like it’s nothing and are at least as fast as runner. There’s no getting away from 6 of em at once, they just play with you like a beach ball.  
Also…have you heard of secronom?

> [@Secronom Zombies' Mod Thread](https://discourse.cataclysmdda.org/t/secronom-zombies-mod/16211):
>
> or It is frequently updated by great mod compilators/maintainers.

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<div class="post-metadata">

**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [November 14, 2018, 10:03pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/10 "2018-11-14T22:03:12Z")

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Whoops, I actually had them set like that for some tests. Updating now to intended spawn, which is as pairs at most for brute/hollows and solo for the hulks. Also adding in a new one soon, with the new power of LUA monster attacks \<3

And I hadn’t seen that mod, that’s pretty awesome! I like the deadfrontier style titan zed.

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<div class="post-metadata">

**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [November 14, 2018, 10:07pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/11 "2018-11-14T22:07:03Z")

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It’s way out of date, but author had good ideas. I’m glad that wasn’t the intended spawn rate lol. It was amusing getting caught out in the open by a group and pinballed around, once or twice. I made a knight character just so she could soak up some collisions. A group of 6 tore her to pieces without being able to respond at all. It was great!  
Maybe they could spawn like that in really really rare spots…

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**Author:** ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Post date:** [November 18, 2018, 4:44am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/12 "2018-11-18T04:44:54Z")

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No progress on secronom, however I’ve massively updated the monstergroups and redone 40K mod monsters, not to mention proofreading the thing. As soon as my plans with bandits mod are done I’ll be dropping an update.

However, that’s not why I’m here. It seems [this](https://github.com/CleverRaven/Cataclysm-DDA/issues/26554) went in recently and causes an error on load. The vacuum packed stuff was changed, noFreeze is where it’s having issues. Seems to load ok, though I had an error about bag\_meat\_vac. It seems to be in mainline though, looks like there’s a recipe leftover.

Anyway, good night.

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<div class="post-metadata">

**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [November 19, 2018, 3:02am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/13 "2018-11-19T03:02:26Z")

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Blehhh, I can guess pretty easily why those errors are poppin’ up. I’ll go ahead and fix it up but with CCNA cram expect a patch goin’ out sometime after the 20th

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**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [November 25, 2018, 10:03pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/14 "2018-11-25T22:03:04Z")

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Halfway to big update! 1.5.5 is out which adds two pretty interesting zeds to the mix, but mainly a lot of framework that will support the giant influx of 1.6 content I got planned. Check the OP for the usual links to the download/changelog

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**Author:** ![Carrnage](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/carrnage/32/6184_2.png) [@Carrnage](https://discourse.cataclysmdda.org/u/Carrnage)\
**Post date:** [November 26, 2018, 12:54am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/15 "2018-11-26T00:54:33Z")

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The latest version seems broken after it returned to menu with a huge modlist while creating the first character of the world i tried a new world with just the 4 default mods plus poracomp and got the same errors when making a character.

> DEBUG : Error in lua module: data/mods//PoraComp-1.5.5.1/preload.lua:1: module ‘./data/mods/PoraComp/LUA/monster\_attacks’ not found:  
> no field package.preload[‘./data/mods/PoraComp/LUA/monster\_attacks’]  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072\lua\/data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072\lua\/data/mods/PoraComp/LUA/monster\_attacks\init.lua’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072\/data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072\/data/mods/PoraComp/LUA/monster\_attacks\init.lua’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072..\share\lua\5.3\/data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072..\share\lua\5.3\/data/mods/PoraComp/LUA/monster\_attacks\init.lua’  
> no file ‘.\/data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘.\/data/mods/PoraComp/LUA/monster\_attacks\init.lua’  
> no file ‘./lua//data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘/usr/share/cataclysm-dda/lua//data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘/storage/emulated/0/Android/data/com.cleverraven.cataclysmdda/files/lua//data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘/storage/sdcard/Android/data/com.cleverraven.cataclysmdda/files/lua//data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘/storage/sdcard0/Android/data/com.cleverraven.cataclysmdda/files/lua//data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘/storage/sdcard1/Android/data/com.cleverraven.cataclysmdda/files/lua//data/mods/PoraComp/LUA/monster\_attacks.lua’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072\/data/mods/PoraComp/LUA/monster\_attacks.dll’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072..\lib\lua\5.3\/data/mods/PoraComp/LUA/monster\_attacks.dll’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072\loadall.dll’  
> no file ‘.\/data/mods/PoraComp/LUA/monster\_attacks.dll’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072.dll’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072..\lib\lua\5.3.dll’  
> no file ‘C:\Users\Quintin Carr\Downloads\cataclysmdda-0.C-8072\loadall.dll’  
> no file ‘..dll’

FUNCTION : int traceback(lua\_State\*)  
FILE : src/catalua.cpp  
LINE : 1263

> DEBUG : Received unrecognized iuse function Zygote\_Kit\_IV, using iuse::none instead

FUNCTION : use\_function Item\_factory::usage\_from\_string(const string&) const  
FILE : src/item\_factory.cpp  
LINE : 2484

> DEBUG : Error: data/mods//PoraComp-1.5.5.1/MutEx/monsters/monsters.json: line 26:128: Invalid special\_attacks

```
"armor_cut": 20,
"vision_night": 5,
"special_attacks": [[ "SMASH", 30], ["GRAB", 10], ["RANGED_PULL", 10], ["twisted_brute_swipe", 10], ["BESERK_CHARGE",
                                                                                                                           ^
                                                                                                                            1 ] ],
"death_function": ["NORMAL"],
"flags": [

```

FUNCTION : bool main\_menu::new\_character\_tab()  
FILE : src/main\_menu.cpp  
LINE : 694

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<div class="post-metadata">

**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [November 26, 2018, 3:10am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/16 "2018-11-26T03:10:27Z")

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This one actually stumped me for a bit, until I remembered I have a very bad habit of removing the -master from all my github downloads \>.\>  
It’s caused by the folder the mod is in not being called ‘PoraComp’ so the LUA doesn’t know where to find all of its nice components.  
I nestled everything inside a correctly named PoraComp folder so that installation shouldn’t result in the error anymore.

Also there’s now a PoraComp/tree/master/PoraComp/PoraComp path, which is hilarious.

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**Author:** ![Krisu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/krisu/32/11683_2.png) [@Krisu](https://discourse.cataclysmdda.org/u/Krisu)\
**Post date:** [November 30, 2018, 7:45pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/17 "2018-11-30T19:45:47Z")

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Hmm. I’m still having this error, the same as the guy 2 posts above me

 ![Screenshot_20181130-134251_Cataclysm%20DDA](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/e/ed733c5d6f69129ee5e60c803c44bd08cac3f90b.jpeg)

 ![Screenshot_20181130-134821_ES%20File%20Explorer](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/a/a5c28e3cf59ebc43204a9440b9c7dd2698e54681.jpeg)

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<div class="post-metadata">

**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [November 30, 2018, 8:01pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/18 "2018-11-30T20:01:16Z")

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Huh… I can see in your explorer that the folder directory is data/mods/PoraComp-master/PoraComp/LUA. It should be data/mods/PoraComp. Adjusting it to that will fix it for now.

Though, I didn’t actually think anything could even load if the modinfo.json file wasn’t in the folder immediately following the mod folder. I’ll have to find a better way of loading things LUA side than specifying directories.

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<div class="post-metadata">

**Author:** ![Krisu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/krisu/32/11683_2.png) [@Krisu](https://discourse.cataclysmdda.org/u/Krisu)\
**Post date:** [November 30, 2018, 8:41pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/19 "2018-11-30T20:41:08Z")

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Sorry, how do I do this exactly? The folder is like poracomp-master\>poracomp\>poracomp with the other folders like the LUA one

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<div class="post-metadata">

**Author:** ![Poragon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/poragon/32/4161_2.png) [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Post date:** [November 30, 2018, 9:05pm UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354/20 "2018-11-30T21:05:26Z")

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You just move the poracomp folder out of the poracomp-master c:

So the final directory for the mod should be \data\mods\PoraComp

I’ll look into how to make github nicely name a folder not -master so this doesn’t happen and I can more sanely organize the directories

[Next page](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354.md?page=2)
