# Poison use vs zombies

**URL:** <https://discourse.cataclysmdda.org/t/poison-use-vs-zombies/18458>\
**Category:** The Drawing Board\
**Created:** [January 18, 2019, 9:48am UTC](https://discourse.cataclysmdda.org/t/poison-use-vs-zombies/18458 "2019-01-18T09:48:00Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![nameless\_survivor](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nameless_survivor/32/4476_2.png) [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Post date:** [January 25, 2019, 4:09pm UTC](https://discourse.cataclysmdda.org/t/poison-use-vs-zombies/18458/10 "2019-01-25T16:09:47Z")

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In the thread I started on adding craftable chemical warfare agents, Kevin confirmed that vesicants (blister agents) like Mustard Gas and similar would work on zombies. I would expect substances that are toxic and cause rapid, significant damage to cellular structures in humans would be able to kill zombies. The blob might provide them some resistance, so you might need MORE than a regular person, and it would be able to repair/revive them after poison “kills” them; but in the end the blob is still basically just driving a mutated human body whose cellular structures still have to do business with chemistry and physics. I suspect toxins that could kill a human fast (neurotoxins, vesicants, necrotoxins, cytotoxins, cyanide, etc) would work, but things that will kill slowly, like radiation poisoning (even acute radiation poisoning from an extreme dose may take a day to kill you from the DNA damage) for example, would not, as the blob can compensate and repair.

> [@The Art & Science of Chemical Warfare for Survivors: Chlorine Gas, Phosgene, & Sulfur Mustard](https://discourse.cataclysmdda.org/t/the-art-science-of-chemical-warfare-for-survivors-chlorine-gas-phosgene-sulfur-mustard/17876/6):
>
> I’d expect vesicants to work on zombies (though once it disperses they’d heal and get back up, they need pulping). AFAIK that is not going to work on either fungals, triffids, or ants. The only thing on the list that seems like it would work on ants would be Carbon Monoxide in very high concentrations, though there are many, many other options for that, though the quantities needed may be problematic. I think there’s a lot of room for making things interesting by having different enemy types …

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