# Please can we have an ACTIVATE ALL MODS

**URL:** <https://discourse.cataclysmdda.org/t/please-can-we-have-an-activate-all-mods/16226>\
**Category:** The Garage\
**Created:** [August 15, 2018, 2:55pm UTC](https://discourse.cataclysmdda.org/t/please-can-we-have-an-activate-all-mods/16226 "2018-08-15T14:55:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [August 15, 2018, 2:55pm UTC](https://discourse.cataclysmdda.org/t/please-can-we-have-an-activate-all-mods/16226/1 "2018-08-15T14:55:30Z")

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Hi all

For some reason my mods aint saving (s) so basically I add my mods to the mods I want activated then press s.

Says its saved but when I create a new game most are still not activated on the left hand side.  
This has been like it for some time now but I usually just press

Down arrow enter  
Down arrow enter  
Down arrow enter  
Down arrow enter ETC ETC

then good to go but yeah its getting slowwwww every time I create a new game.

Can we not have an activate ALL MODS this aint a problem for me as I only have the mods I want to use in the mods folder.

Or why is it not saving my mods list?.

Win 10 64bit  
latest 64 bit tiles dev version of CDDA as of today 🙂  
Thank you

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**Author:** ![Aabbcc](https://avatars.discourse-cdn.com/v4/letter/a/43a26b/32.png) [@Aabbcc](https://discourse.cataclysmdda.org/u/Aabbcc)\
**Post date:** [August 15, 2018, 4:15pm UTC](https://discourse.cataclysmdda.org/t/please-can-we-have-an-activate-all-mods/16226/2 "2018-08-15T16:15:34Z")

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Such a button is a bad idea.

Fixing your issue that prevents mods from being saved, however, is a good solution to thins.

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**Author:** ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Post date:** [August 16, 2018, 12:49am UTC](https://discourse.cataclysmdda.org/t/please-can-we-have-an-activate-all-mods/16226/3 "2018-08-16T00:49:18Z")

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o\_o If you’re on the mod screen of creating a new world, you can press ‘s’ to save your current modlist as the default. That way, next time you start a world, that list of mods will be automatically loaded.

It works for me. I don’t know why it wouldn’t work for you.
