# Player overmap autotravel

**URL:** https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572
**Category:** The Lab
**Created:** [June 27, 2019, 3:23pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572 "2019-06-27T15:23:29Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [June 27, 2019, 3:23pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/1 "2019-06-27T15:23:29Z")

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Just letting you know, that in the overmap UI ( M key ) you can now specify a route for player to auto-travel to, it’s easy to miss so I thought i’d inform everyone here.

PR is here [https://github.com/CleverRaven/Cataclysm-DDA/pull/31786](https://github.com/CleverRaven/Cataclysm-DDA/pull/31786)

a gif is here [https://gfycat.com/fondspicykiwi](https://gfycat.com/fondspicykiwi)

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### Author: ![Stone](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stone/32/2507_2.png) [@Stone](https://discourse.cataclysmdda.org/u/Stone)
#### Post date: [June 27, 2019, 3:51pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/2 "2019-06-27T15:51:36Z")

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My carpal tunnel thanks whoever did this

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [June 27, 2019, 3:52pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/3 "2019-06-27T15:52:01Z")

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your welcome 😛

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### Author: ![Human\_Shield](https://avatars.discourse-cdn.com/v4/letter/h/f05b48/32.png) [@Human\_Shield](https://discourse.cataclysmdda.org/u/Human_Shield)
#### Post date: [June 27, 2019, 7:27pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/4 "2019-06-27T19:27:09Z")

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Now the dream is just to do this with vehicles. 😍

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### Author: ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)
#### Post date: [June 27, 2019, 8:56pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/5 "2019-06-27T20:56:52Z")

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so just to clarify this isn’t fast travel right? is there some sort “safe mode” to prevent walking into dangerous tiles or in front of mods?

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### Author: ![Woad](https://avatars.discourse-cdn.com/v4/letter/w/34f0e0/32.png) [@Woad](https://discourse.cataclysmdda.org/u/Woad)
#### Post date: [June 27, 2019, 9:05pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/6 "2019-06-27T21:05:35Z")

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Your character just starts pathing automatically (which you can see in real time) respecting safe mode.

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [June 27, 2019, 9:27pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/7 "2019-06-27T21:27:23Z")

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This ^ - it’s just like what your player does when doing zone sorting or farming, pathing automatically as they walk along, theres no SKyrim fast travel teleportation here! Kevin would never stand for that

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [June 27, 2019, 9:27pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/8 "2019-06-27T21:27:52Z")

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Working on vehicle auto-driving now.

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### Author: ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)
#### Post date: [June 27, 2019, 10:01pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/9 "2019-06-27T22:01:58Z")

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I’m a bit overwhelmed by the huge list in the link… which one do I put in the mods folder?

> [@dpwb](#):
>
> PR is here [https://github.com/CleverRaven/Cataclysm-DDA/pull/31786](https://github.com/CleverRaven/Cataclysm-DDA/pull/31786)

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [June 27, 2019, 10:33pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/10 "2019-06-27T22:33:43Z")

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It’s not a mod, the PR link shows that its been merged into the main game.

If you play the experimental version of the game and update, you will see this new feature in it.

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### Author: ![JayThirtySeven](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jaythirtyseven/32/2318_2.png) [@JayThirtySeven](https://discourse.cataclysmdda.org/u/JayThirtySeven)
#### Post date: [June 27, 2019, 10:40pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/11 "2019-06-27T22:40:30Z")

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I already love this feature. Thank you so much for adding it!

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### Author: ![Reinhark](https://avatars.discourse-cdn.com/v4/letter/r/bbce88/32.png) [@Reinhark](https://discourse.cataclysmdda.org/u/Reinhark)
#### Post date: [June 27, 2019, 10:45pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/12 "2019-06-27T22:45:01Z")

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Nice, would update to current version if vehicle fast travel was a thing. I am sick of traveling through woods, and this would allow larger vehicle viable.

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### Author: ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)
#### Post date: [June 27, 2019, 10:48pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/13 "2019-06-27T22:48:21Z")

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Land mines and other obstables like cars can be traversed…even fully blocking a path with trees on both sides? 0\_o

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [June 27, 2019, 10:50pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/14 "2019-06-27T22:50:59Z")

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The pathfinding settings will go through any tile the player can normally traverse, and path around ones that it cant to a certain degree. if it can’t reach the destination because the destination is impassable, it bails out and stops.

In reality this means itll auto-dodge obstacles and bushes and so on.

tbh I don’t know what happens when landmines are spotted, test it and find out 😛  
Its not meant to be used to explore new areas, I recommend marking minefields on your map so you dont path through them, ( if it dosnt dodge them - it might automatically )

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### Author: ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)
#### Post date: [June 27, 2019, 10:53pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/15 "2019-06-27T22:53:29Z")

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Land mines were recently nerfed and now only appear in a few specific places – you walking into a landmine is plausible, but unlikely. I think it prompts you if you’re in safe-mode and see a landmine, which would pull you out of auto-move. EDIT: I assume, at least, cause it’s stopping me in safe-mode for basically everything.

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [June 27, 2019, 10:53pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/16 "2019-06-27T22:53:50Z")

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If you want to see some “fun” I had with the first step in making vehicles auto-drive themselves, I made a gif.

Was just testing if I could get it to automatically drive in a straight line… and well it kinda did…

> <https://gfycat.com/agitateddecimalblackrussianterrier>

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<div class="post-metadata">

### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [June 27, 2019, 10:54pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/17 "2019-06-27T22:54:24Z")

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If landmines trigger safemode , then yes, it will interrupt the auto-walk.

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### Author: ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)
#### Post date: [June 27, 2019, 10:54pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/18 "2019-06-27T22:54:34Z")

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Was more curious than would use this.But I like the concept. Seems legit if you set up a large farm though.

So in that regard you can tractor to and fro auto pilot maybe.I would be more interested in a farming grab and go wash rinse repeat aspect.

…now if I could just live long nuff to farm xD

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### Author: ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)
#### Post date: [June 27, 2019, 10:56pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/19 "2019-06-27T22:56:16Z")

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Uh-oh…nerfed in what way chappy?

I can live without them spawning in buildings and forests. But are roadblocks no longer a thing?

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### Author: ![TheMurderUnicorn](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/themurderunicorn/32/5706_2.png) [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)
#### Post date: [June 27, 2019, 10:59pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572/20 "2019-06-27T22:59:46Z")

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Just as an update – I couldn’t get the mines to trigger safemode, so I may be wrong about that.

About landmine nerfs:

They were changed to be a lot more scary, with some randomized features. People had a negative reaction so they got nerfed. Minefields should now only appear at the mouth of bridges, and are probably pretty rare.

[Next page](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572.md?page=2)
