# PK's Rebalancing Mod

**URL:** <https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [January 30, 2016, 2:24am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323 "2016-01-30T02:24:28Z")\
**Posts on this page:** 20\
**Page:** 59

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**Author:** ![veedanya](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/veedanya/32/3105_2.png) [@veedanya](https://discourse.cataclysmdda.org/u/veedanya)\
**Post date:** [October 18, 2017, 8:25pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1161 "2017-10-18T20:25:50Z")

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Yes, it’s quite possible I missed a queen. But going from an insignificant number to 1500-2500 ants (I used the console to check game state to count) in a single day is far too excessive nonetheless. The huge slowdown in game performance pushes past the point of “really hard” all the way to “frustrating enough to make you quit”.

It’s not the first time either. Ants spawn so fast that if they appear on map while you’re sleeping, it’s usually too late to reasonably wipe them out by the time you take up. Unless maybe you’re willing to waste tons of rare and valuable ordnance in exchange for meat and chitin. Which is usually isn’t.

So when you see ants, you just have to leave the area to escape the lag. For me, they’re nothing but an area denial weapon… but if that was the case, radiation can do the same with a ton less lag.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 18, 2017, 8:30pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1162 "2017-10-18T20:30:18Z")

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your spawn rate is 1.00?

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**Author:** ![veedanya](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/veedanya/32/3105_2.png) [@veedanya](https://discourse.cataclysmdda.org/u/veedanya)\
**Post date:** [October 19, 2017, 7:18pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1163 "2017-10-19T19:18:03Z")

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No changes to any monster settings. Though I do have multiple Z-levels on, which is why ants could appear where there were none after a day underground in the lab.

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**Author:** ![ragamer](https://avatars.discourse-cdn.com/v4/letter/r/a88e4f/32.png) [@ragamer](https://discourse.cataclysmdda.org/u/ragamer)\
**Post date:** [October 21, 2017, 8:08am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1164 "2017-10-21T08:08:51Z")

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Since experimental build 6869, I’m getting this critical error:

```auto
9:3:57.978 : src/main_menu.cpp:615 [bool main_menu::new_character_tab()] Error: data/mods//PKs_Rebalancing-master//pk_regional_settings.json: line 134:28: city: "houses": { ... } required for default

        "type": "town",
        "shop_radius": 80, "//": "determine radial frequency of shops / parks / houses for towns. tldr: less means more",
        "park_radius": 130,
                           ^
                                        "//": "this is not a cut and dry % but rather an inverse voodoo number; rng(0,99) > VOODOO * distance / citysize;",
        "parks": { "//": "weighted list for park overmap terrains",
          "park": 4,

9:4:10.168 : Log shutdown.
```

Is any1 else having the same with experimentals after 6868?

EDIT: Forgot to mention, PK mod version is the latest release from github at the time of this post (5.5.8)

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 21, 2017, 2:00pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1165 "2017-10-21T14:00:06Z")

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Fixxeded

> **[pisskop/PKs\_Rebalancing](https://github.com/pisskop/PKs_Rebalancing/releases/tag/5.5.9)**
>
> PKs\_Rebalancing - Pisskop's Rebalancing Mod for Cataclysm: Dark Days Ahead

Sorry guys. I work 2 jobs now and I have issues keeping up on it, but it looks like they spammed some updates in a cluster, which I appreicate.

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**Author:** ![ragamer](https://avatars.discourse-cdn.com/v4/letter/r/a88e4f/32.png) [@ragamer](https://discourse.cataclysmdda.org/u/ragamer)\
**Post date:** [October 22, 2017, 9:26am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1166 "2017-10-22T09:26:17Z")

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Pisskop… Modders like you provide hours of fun for a lot of ppl… But that doesn’t mean you have to feel obligued to do it. I just did a precisse report just in case was a weird combo of mods in my case…

… Sorry if it looked like somekind of urgent request or anything… I was just trying to be precisse so, when you had the time, you could spot fast which build triggered the error. In the future I will be more careful in the way I report things.

…Excellent mods like yours deserve a Main Game version rollback :)… Not the other way around. I just rollbacked to 6868 while waiting :).

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**Author:** ![Saeldanya](https://avatars.discourse-cdn.com/v4/letter/s/f6c823/32.png) [@Saeldanya](https://discourse.cataclysmdda.org/u/Saeldanya)\
**Post date:** [November 1, 2017, 3:13pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1167 "2017-11-01T15:13:26Z")

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Hey, does the above version work with the latest main game version? I’d reeeeeally love to play this mod. \<3

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**Author:** ![nick0010](https://avatars.discourse-cdn.com/v4/letter/n/a9a28c/32.png) [@nick0010](https://discourse.cataclysmdda.org/u/nick0010)\
**Post date:** [November 1, 2017, 3:35pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1168 "2017-11-01T15:35:32Z")

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The listed version should work with the latest experimental perfectly. Or pretty close to perfectly.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [November 14, 2017, 10:39pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1169 "2017-11-14T22:39:41Z")

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Okay. Im here, and releasing whatever Changes Ive made. Of note is removing slave guilt.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [November 14, 2017, 10:57pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1170 "2017-11-14T22:57:55Z")

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Also D:

My 100k views, all gone . . . gone.

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**Author:** ![darktoes](https://avatars.discourse-cdn.com/v4/letter/d/b9e5f3/32.png) [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Post date:** [November 14, 2017, 11:39pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1171 "2017-11-14T23:39:44Z")

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_hugs_ It’s okay man. Your awesome mod is still here, and that’s what’s important. The views will come.

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**Author:** ![Johnsmith](https://avatars.discourse-cdn.com/v4/letter/j/d9b06d/32.png) [@Johnsmith](https://discourse.cataclysmdda.org/u/Johnsmith)\
**Post date:** [November 16, 2017, 8:11am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1172 "2017-11-16T08:11:59Z")

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Yaay! I luckily found out version 5.3.5 of pk mod works with the android version, a little weird because after that version its just open field and forest with no roads

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [November 16, 2017, 1:31pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1173 "2017-11-16T13:31:13Z")

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remind me to note this

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**Author:** ![Johnsmith](https://avatars.discourse-cdn.com/v4/letter/j/d9b06d/32.png) [@Johnsmith](https://discourse.cataclysmdda.org/u/Johnsmith)\
**Post date:** [November 16, 2017, 11:22pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1174 "2017-11-16T23:22:18Z")

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I dont know how to take that figuratively so i’ll take it literally  
Im reminding you to note it 😉

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [November 19, 2017, 3:29am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1175 "2017-11-19T03:29:45Z")

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lol I’m so busy rn.

but i want to dl the Android version and compatibility it right

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**Author:** ![Johnsmith](https://avatars.discourse-cdn.com/v4/letter/j/d9b06d/32.png) [@Johnsmith](https://discourse.cataclysmdda.org/u/Johnsmith)\
**Post date:** [November 19, 2017, 8:48am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1176 "2017-11-19T08:48:02Z")

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While i was lurking on the posts on august to understand why the pk mod doesnt work with the android version i read something about terrain something so i copy and pasted 4 overmap json from 3.3.5 to 5. version and made anew world and it worked there are cities and there are no errors about: overmap special and default groundcover

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [November 21, 2017, 8:03pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1177 "2017-11-21T20:03:59Z")

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I’ve been informed that I’m supporting some relatively unique modding concepts in the mod. if you have any questions please ask.

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**Author:** ![psyxypher](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/psyxypher/32/11778_2.png) [@psyxypher](https://discourse.cataclysmdda.org/u/psyxypher)\
**Post date:** [November 21, 2017, 11:23pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1178 "2017-11-21T23:23:23Z")

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Question for someone who likes the ideas of your mod, but is kinda iffy on getting shredded so quickly: As the developer, do you have any general advice for tackling this mod?

Also, do you have a list for all the mutation trees you modded. I’m pretty sure you modded Chimera to have quills, but I’m not sure what else.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [November 21, 2017, 11:46pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1179 "2017-11-21T23:46:04Z")

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I dont have a full list, sadly. But I did some tweaking around.

> <https://github.com/pisskop/PKs_Rebalancing/blob/master/pk_mutation_override.json>

  
Search that for the name ‘chimera’ and whatever traits it will pick up will pop. Anything that has thresh\_chimera requires you to pass the threshold before it will seek to acquire it. Otherwise it will just seek nonthresh traits.

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<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [November 22, 2017, 12:04am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/1180 "2017-11-22T00:04:44Z")

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somebody test out the android patch Ive popped in. Hopefully it works and somebody will tell me when it doesnt.

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