# PK's Rebalancing Mod

**URL:** <https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [January 30, 2016, 2:24am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323 "2016-01-30T02:24:28Z")\
**Posts on this page:** 20\
**Page:** 20

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**Author:** ![Ember](https://avatars.discourse-cdn.com/v4/letter/e/838e76/32.png) [@Ember](https://discourse.cataclysmdda.org/u/Ember)\
**Post date:** [October 15, 2016, 9:11pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/381 "2016-10-15T21:11:58Z")

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are goats and pigs and other animals supposed to be aggressive and attack on sight?

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 15, 2016, 9:12pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/382 "2016-10-15T21:12:35Z")

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Pigs may be.

goats are not really built to be aggressive. what have you been doing :o

Remember that sound scares most timid mammals. Yelling with shitft+C is sound

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**Author:** ![Ember](https://avatars.discourse-cdn.com/v4/letter/e/838e76/32.png) [@Ember](https://discourse.cataclysmdda.org/u/Ember)\
**Post date:** [October 15, 2016, 9:51pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/383 "2016-10-15T21:51:52Z")

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only foraging, they just came out and attacked my while doing that even a jay came at me

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 15, 2016, 9:55pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/384 "2016-10-15T21:55:14Z")

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> **[pisskop/PKs\_Rebalancing](https://github.com/pisskop/PKs_Rebalancing)**
>
> PKs\_Rebalancing - Pisskop's Rebalancing Mod for Cataclysm: Dark Days Ahead

^^

Radioactive zombies. Smokers evolve into them. Small (small) amounts of radiation from things like wanderers and bloated zeds and whonots.  
Too much time holding hands with them will make you sick in other ways than inhalation.

This also contains a test of the regional map settings Ive worked up. less basements as a whole until I sit down and plan out ‘normal’ ones that people in NE tend to have. glorified storage basins for old record, wet trash, and porn, and maybe the occasional mancave or den. Sometimes extra bedrooms or bathrooms, occasionally a bar or something kinkier.

This also tries a few other things.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 15, 2016, 9:55pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/385 "2016-10-15T21:55:58Z")

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> [@Ember](#):
>
> only foraging, they just came out and attacked my while doing that even a jay came at me

shouting should fix it, but pigs are more aggressive than goats, and goats will be upset if youre killing things around them.  
Theyre almost completely passive and skittish though.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 16, 2016, 10:45pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/386 "2016-10-16T22:45:57Z")

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Ive added zombie pigs and graboids to the spawn lists, since they were markedly abscent. For farms Ive lowered the spawning cost of various creatures that almost never ever spawn, such as zombie pigs.

Ive lowered the time restraint on things that mutate or evolve afa wildlife. Megabears, coyotes of both types, and now, my new critter, the sabertooth boar. its got the aggressiveness of the pig, and I took stalk off the pig. Its still perfectly capable of getting rip-roaring mad, but stalk did mean it got mad until it got scared.

So tell me if too many graboids. Graboids are stronk enough to have been one of my own creations -dont fuck with them lightly.

Ive made actually modifications to the weather-regional settings. a chance (i think) for acid rain. Id be happy if it was a small chance and a rare freak occurrence - I miss it but Im not crazy enough to destroy my immersion for it. Ive halved basement spawns, and need to get around to adding a plantation basement and some regular house ones.

Ive tweaked some extra special spawns. you know, the crates, the minefields, the military bodies, the portals, them things.

> **[pisskop/PKs\_Rebalancing](https://github.com/pisskop/PKs_Rebalancing)**
>
> PKs\_Rebalancing - Pisskop's Rebalancing Mod for Cataclysm: Dark Days Ahead

^^ Im trying to push this. Just clone or download and make. if linux. Otherwise gimme 10 to make a zip and dropbox it.

> **[Dropbox - Link not found](https://www.dropbox.com/s/il87ysjl85to0dc/PKs_Rebalancing.zip?dl=0)**
>
> Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

^^ dropbox is a gogo

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<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 16, 2016, 11:08pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/387 "2016-10-16T23:08:32Z")

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// Frequency: If you don’t use the whole 1000 points of frequency for each of  
// the monsters, the remaining points will go to the defaultMonster.  
// Ie. a group with 1 monster at frequency will have 50% chance to spawn  
// the default monster.  
// In the same spirit, if you have a total point count of over 1000, the  
// default monster will never get picked, and nor will the others past the  
// monster that makes the point count go over 1000

o.o

> <https://github.com/pisskop/Cataclysm-DDA/blob/master/src/mapgen.cpp#L1679>

  

> <https://github.com/pisskop/Cataclysm-DDA/blob/master/src/mapgen.cpp#L2598>

also

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 18, 2016, 6:31pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/388 "2016-10-18T18:31:12Z")

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Updated to remove the error message that resulted from the category reworkings. The offending item was on the obsolescent list anyway, but still.

Updated all monster spawn lists to run off 1000 point systems. most were running on 10, 35, 100, 200, 400, 500, or 1000 point lists, though some were well above 1.2k.

this standardizes it and makes sure that the intended spawns will spawn, though I will have to make sure to tweak around some numbers are undoubtedly ratios may have been thrown out of sync.

> **[Dropbox - Link not found](https://www.dropbox.com/s/il87ysjl85to0dc/PKs_Rebalancing.zip?dl=0)**
>
> Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

  
^^ here we go. Dont underestimate how much difference these spawn lists can make.

And [Github Version](https://github.com/pisskop/PKs_Rebalancing)

As long as I am running it I will be pushing it. It has a whole readme and history of the mod since git’s beginnings so…  
All the changes can be read here. And its easy to do, once you get an idea of what info is stored in which file. which is why they are named, so you can tell.

now with comma fix

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<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 19, 2016, 4:06am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/389 "2016-10-19T04:06:30Z")

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Update to the noctifer cataclysm++ mod / this mod monster merger

> **[Dropbox - Link not found](https://www.dropbox.com/s/a454aavsf0idq01/noct-pk%20Patch.zip?dl=0)**
>
> Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

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<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 21, 2016, 1:09am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/390 "2016-10-21T01:09:11Z")

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[Update is in](https://www.dropbox.com/s/il87ysjl85to0dc/PKs_Rebalancing.zip?dl=0)

> **[pisskop/PKs\_Rebalancing](https://github.com/pisskop/PKs_Rebalancing)**
>
> PKs\_Rebalancing - Pisskop's Rebalancing Mod for Cataclysm: Dark Days Ahead

This adds in a small reworking of mutagen. Mutagen can be crafted at much lower levels, while purifier cannot. Though you can craft it with lower skills.

Mutagen, in its basic form, now take level 3 cooking and the proper ingredients. The various varieties take their own ingredients and have similar skill reqs. The lab books will let you learn the recipes quicker, but not that much.

The purifier is level 6 cooking. This is to encourage mutagen play if you want to and discourage taking it back. But you can find purifier like normal, so…

the deal here is simply to allow mutagen to be a larger part of the roguelike experience. Its a large change to those who seek it out, but is easy to ignore if you dont.

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [October 21, 2016, 2:50am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/391 "2016-10-21T02:50:11Z")

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[quote=“pisskop, post:1, topic:11323”]How do I Install it?

- You first have to go to:

[game]/data/mods/pks\_rebalancing

and delete the folder already there. Then you simply copy a version from here and paste it into the mod folder. If you do not delete it first you may get some errors, as not all the files will be overwritten.[/quote]

Sorry if I missed this being answered in the last 26 pages. I update the game itself regularly, is it going to overwrite my new up to date copy with the copy that comes with the game every time I do that? It’s not going to be an issue for a while I think because my current character in a game without the mod is doing quite well but it would be good to know in the future.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 21, 2016, 3:07am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/392 "2016-10-21T03:07:27Z")

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the one that comes in the game is older than this forum one. deleting the one that comes w/the game is required, yes.

because it shares the same id.

the older forum version too, since i reorganize files on occassion

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [October 21, 2016, 3:11am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/393 "2016-10-21T03:11:02Z")

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[quote=“pisskop, post:392, topic:11323”]the one that comes in the game is older than this forum one. deleting the one that comes w/the game is required, yes.

because it shares the same id.

the older forum version too, since i reorganize files on occassion[/quote]

No, I’m asking if when I update my game (using the launcher) the new version I installed from here is going to be overwritten by the old version requiring me to re-download the mod every time I update the game.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 21, 2016, 3:15am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/394 "2016-10-21T03:15:56Z")

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its unfortunately something i have little direct controll over. my workaround is to keep backups and a shortcut or two so i can pop the mod in.

it would be neat if the cdda launcher let you store data/folders and transfer them like saves or config folders

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**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [October 21, 2016, 3:23am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/395 "2016-10-21T03:23:50Z")

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[quote=“pisskop, post:394, topic:11323”]its unfortunately something i have little direct controll over. my workaround is to keep backups and a shortcut or two so i can pop the mod in.

it would be neat if the cdda launcher let you store data/folders and transfer them like saves or config folders[/quote]

I might have been over thinking this. I just renamed the folder of the up to date version PKs\_Rebalance Oct 20 which should mean I don’t have to delete the old one and nothing will be overwritten.

Edit: Well, it was a thought but clearly it’s looking somewhere else for the name of the mod. No matter what I rename the folder to it pops an error message that tells me that there’s already a mod by the ID PKs\_Rebalance.

Edit 2: Ahah. It’s in mod info. If I change the ident do I have to change anything else in the mod?

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<div class="post-metadata">

**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [October 22, 2016, 11:12pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/396 "2016-10-22T23:12:48Z")

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Running version 5750 (Windows Tiles) installed according to instructions. Getting a whole slew of errors when I try to turn on this mod.

[code]Tried to get invalid vehicle part diesel\_tank

missing item definition src/item\_factory.cpp

unknown vehicle part diesel\_tank in heavy\_plow\_tractor

undefined category symbol not defined src/item\_factory.cpp

sac\_purse\_clean\_water (all varieties) undefined category comestible

spider\_steak\_cooked undefined category meat

itemid granade is unknown[/code]

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<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 22, 2016, 11:45pm UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/397 "2016-10-22T23:45:00Z")

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try deleting the old ones and adding this new one i just made.

those errors are from old versions. i cam quote the posts in which i fixed them. they are result of zealous linting.

you have:

- an outdated version of this forum mod
- the coregame version as well as my forum version
- both the above
- copies of old files hanging around

delete the old, pop in the new

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<div class="post-metadata">

**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [October 23, 2016, 12:37am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/398 "2016-10-23T00:37:50Z")

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[quote=“pisskop, post:397, topic:11323”]try deleting the old ones and adding this new one i just made.

those errors are from old versions. i cam quote the posts in which i fixed them. they are result of zealous linting.

you have:

- an outdated version of this forum mod
- the coregame version as well as my forum version
- both the above
- copies of old files hanging around

delete the old, pop in the new[/quote]

I’m getting the error with the one I got from here:

> Current Major Version Link is [url=https://www.dropbox.com/s/73prrtsvi74qeyw/PKs\_Rebalance%20v1.0.zip?dl=0]here[/url], v1.0 dated 20OCT16.

Is that not the most current one? Let me just double check that I didn’t do something stupid and delete the wrong one.

Edit: That is definitely the one I’m using.

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<div class="post-metadata">

**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [October 23, 2016, 12:44am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/399 "2016-10-23T00:44:40Z")

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it is not.

i see i am inerror here.

> **[Dropbox - Link not found](https://www.dropbox.com/s/il87ysjl85to0dc/PKs_Rebalancing.zip?dl=0)**
>
> Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

that is the most up to date.  
the version: n your quote is old. i seem to have crossed links somewhere. ill fix it tomorrow

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<div class="post-metadata">

**Author:** ![proxiehunter](https://avatars.discourse-cdn.com/v4/letter/p/e68b1a/32.png) [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Post date:** [October 23, 2016, 12:46am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-mod/11323/400 "2016-10-23T00:46:08Z")

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[quote=“pisskop, post:399, topic:11323”]it is not.

i see i am inerror here.

> **[Dropbox - Link not found](https://www.dropbox.com/s/il87ysjl85to0dc/PKs_Rebalancing.zip?dl=0)**
>
> Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again!

that is the most up to date.  
the version: n your quote is old. i seem to have crossed links somewhere. ill fix it tomorrow[/quote]

Yep. Missed the October 21st update somehow. Working fine now, thanks.

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