# PK's mod and blobs

**URL:** <https://discourse.cataclysmdda.org/t/pks-mod-and-blobs/18742>\
**Category:** The Bunker\
**Created:** [February 9, 2019, 9:15pm UTC](https://discourse.cataclysmdda.org/t/pks-mod-and-blobs/18742 "2019-02-09T21:15:37Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![SmSkdm](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SmSkdm](https://discourse.cataclysmdda.org/u/SmSkdm)\
**Post date:** [February 9, 2019, 9:15pm UTC](https://discourse.cataclysmdda.org/t/pks-mod-and-blobs/18742/1 "2019-02-09T21:15:37Z")

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Playing with latest experimental and Ascension mod. There are a significant amount of blobs in the city I am in. A slime pit was in my reality bubble when I entered the city, although now I’m out of it. I assume PK’s mod is involved, as its made the game significantly harder. What’s the most likely cause of the blobs, and are they reproducing?

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**Author:** ![Medi\_Ding](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/medi_ding/32/5091_2.png) [@Medi\_Ding](https://discourse.cataclysmdda.org/u/Medi_Ding)\
**Post date:** [February 9, 2019, 9:34pm UTC](https://discourse.cataclysmdda.org/t/pks-mod-and-blobs/18742/2 "2019-02-09T21:34:40Z")

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I remember, even in the base game, that there was a chance that some cities could have slime pits underneath them.

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**Author:** ![SmSkdm](https://avatars.discourse-cdn.com/v4/letter/s/77aa72/32.png) [@SmSkdm](https://discourse.cataclysmdda.org/u/SmSkdm)\
**Post date:** [February 9, 2019, 9:46pm UTC](https://discourse.cataclysmdda.org/t/pks-mod-and-blobs/18742/3 "2019-02-09T21:46:41Z")

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minor update:killed two necromancers, and blobs came out of them. Also, when I first entered the city, there were blob packs in 2-5, consisting of small blobs. As I enter the heart of the city, the blob packs number in 5-10, and consist of big blobs or regular ones.

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [February 10, 2019, 7:07am UTC](https://discourse.cataclysmdda.org/t/pks-mod-and-blobs/18742/4 "2019-02-10T07:07:13Z")

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Zombie necromancers and masters both spawn blobs and also do it on death in the mod

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [February 11, 2019, 10:29pm UTC](https://discourse.cataclysmdda.org/t/pks-mod-and-blobs/18742/5 "2019-02-11T22:29:30Z")

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Blobs will transform zombies into a new blob, which will be different in sizes. And they do not reproduce (no internal organs)

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**Author:** ![dissociativity](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dissociativity/32/4967_2.png) [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Post date:** [February 12, 2019, 1:11am UTC](https://discourse.cataclysmdda.org/t/pks-mod-and-blobs/18742/6 "2019-02-12T01:11:39Z")

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I may reduce the frequency if I feel it gets annoying in my playthroughs, but it’s as intended right now as far as I’m aware and blobs largely aren’t very aggressive if you don’t get close.
