# Piercing Bites

**URL:** <https://discourse.cataclysmdda.org/t/piercing-bites/1500>\
**Category:** The Garage\
**Created:** [May 29, 2013, 4:59am UTC](https://discourse.cataclysmdda.org/t/piercing-bites/1500 "2013-05-29T04:59:25Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![ArgusTheCat](https://avatars.discourse-cdn.com/v4/letter/a/53a042/32.png) [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Post date:** [May 29, 2013, 4:59am UTC](https://discourse.cataclysmdda.org/t/piercing-bites/1500/1 "2013-05-29T04:59:25Z")

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Power armor is cool, as we all know. It also has enough cutting resistance to make your average zombie bite do less than nothing. However, if you get bit, even if you take no damage, you still get the “bite wound” status effect, which then starts stacking up the pain and can get infected. I feel like, if the bite isn’t even hurting you, then maybe it shouldn’t be… there. At all.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [May 29, 2013, 5:22am UTC](https://discourse.cataclysmdda.org/t/piercing-bites/1500/2 "2013-05-29T05:22:31Z")

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Good point, and it seems relatively easy to add in a simple damage check that makes it so that there isn’t a chance of infection with bites that do no damage (and maybe an increased one for high-damage bites?)

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**Author:** ![Pthalocy](https://avatars.discourse-cdn.com/v4/letter/p/22d042/32.png) [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Post date:** [May 29, 2013, 6:12am UTC](https://discourse.cataclysmdda.org/t/piercing-bites/1500/3 "2013-05-29T06:12:10Z")

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That sounds like a solid tradeoff I’d be willing to live with.
