[quote=“Binky, post:8, topic:4157”]I like the idea, but I don’t think a ‘frozen in fear’ mechanic would be good (anything that paralyses you is always annoying in games I think).
How about if it was a big morale drop, with some other additional effects which randomly happened over a day or two? For instance, you could have nightmares which make it difficult to sleep, nausea which makes it difficult to eat and other sort of hindrances. This would be a bit more realistic, and would allow you to possibly balance it out with meds.
Also, random phobia rolls would probably not be idea, as it’d encourage rolling for a non-frequent phobia, and if you didn’t get to see what your phobia is to start with that might become really annoying later (such as if you found out you were afraid of cities after living in the woods for a week)[/quote]
Agree, various detrimental effects and morale drop is the better solution I think.
Phobias as negative traits make sense IMO, and a nice addition to the game along with Allergies. Talking about allergies, we only have 1 now (wool allergy), Cataclysm could use some more allergies 