# Phantom Zombies

**URL:** <https://discourse.cataclysmdda.org/t/phantom-zombies/2873>\
**Category:** The Garage\
**Created:** [August 29, 2013, 11:43pm UTC](https://discourse.cataclysmdda.org/t/phantom-zombies/2873 "2013-08-29T23:43:59Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Weyrling](https://avatars.discourse-cdn.com/v4/letter/w/7bcc69/32.png) [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Post date:** [August 29, 2013, 11:43pm UTC](https://discourse.cataclysmdda.org/t/phantom-zombies/2873/1 "2013-08-29T23:43:59Z")

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In the very latest experimental (Windows SDL) I’ve run into an odd graphical bug where occasionally the game will show a zombie on an open square when it is actually standing on a nearby square, e’x’amining the square reveals there is no zombie there, but it’s particularly nasty when I am fighting off a horde of zombies in a window, I go to hit the phantom zombie and instead climb into the window and promptly get eaten alive.

If it’s relevant, I was on static spawn and playing around with the spawn multiplier.

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**Author:** ![PiotraperPL](https://avatars.discourse-cdn.com/v4/letter/p/6bbea6/32.png) [@PiotraperPL](https://discourse.cataclysmdda.org/u/PiotraperPL)\
**Post date:** [August 29, 2013, 11:59pm UTC](https://discourse.cataclysmdda.org/t/phantom-zombies/2873/2 "2013-08-29T23:59:24Z")

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I think that this bug has been already reported before.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [August 30, 2013, 4:03am UTC](https://discourse.cataclysmdda.org/t/phantom-zombies/2873/3 "2013-08-30T04:03:03Z")

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rob got it, dude’s a bugfixing machine.
