# Persistent scent trails

**URL:** <https://discourse.cataclysmdda.org/t/persistent-scent-trails/5920>\
**Category:** The Drawing Board\
**Created:** [April 22, 2014, 12:19am UTC](https://discourse.cataclysmdda.org/t/persistent-scent-trails/5920 "2014-04-22T00:19:07Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![TacticalPteridactyl](https://avatars.discourse-cdn.com/v4/letter/t/b3f665/32.png) [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Post date:** [April 22, 2014, 12:19am UTC](https://discourse.cataclysmdda.org/t/persistent-scent-trails/5920/1 "2014-04-22T00:19:07Z")

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Even with the spawn rates turned up, I find the game becomes terribly simply terribly quickly. Once the player has gathered a suitable set of basic tools or attained even a minimal amount of mobility the game devolves into sandbox-mode. Scent is an excellent mechanic, but I would suggest greater persistence with respect to player-scent. At present, there is nothing to prevent the player from stockpiling food and shutting themselves in for days at a time, honing skills and fortifying positions.

Alternate proposal: The longer a player spends within a certain radius, the higher the spawn rate rises, regardless of noise generated.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [April 22, 2014, 12:28am UTC](https://discourse.cataclysmdda.org/t/persistent-scent-trails/5920/2 "2014-04-22T00:28:04Z")

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What if you’re playing on static mode with no hordes?

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [April 22, 2014, 4:07am UTC](https://discourse.cataclysmdda.org/t/persistent-scent-trails/5920/3 "2014-04-22T04:07:50Z")

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Long-range scent trails will be implemented, it’s just a matter of time.  
Not a fan of having things spawn based on the player’s mere presence, if you want to go isolate yourself and do it right, there’s no reason why it shouldn’t work.
