# Periscopes and inspection mirrors

**URL:** <https://discourse.cataclysmdda.org/t/periscopes-and-inspection-mirrors/27694>\
**Category:** The Bunker\
**Created:** [March 13, 2022, 1:29am UTC](https://discourse.cataclysmdda.org/t/periscopes-and-inspection-mirrors/27694 "2022-03-13T01:29:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nigromancer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/nigromancer/32/11320_2.png) [@nigromancer](https://discourse.cataclysmdda.org/u/nigromancer)\
**Post date:** [March 13, 2022, 1:29am UTC](https://discourse.cataclysmdda.org/t/periscopes-and-inspection-mirrors/27694/1 "2022-03-13T01:29:28Z")

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Not satisfied with my inability to X peek but not cast, I’ve been trying to create a telescopic inspection mirror to peer around corridors and take out turrets with magic missile. I’ve been building a foldable ‘vehicle’ with folding light frames but to no avail. No only is it hard to manoeuvre into position, it doesn’t allow me to see ‘as if I were standing where the mirror is’… I even added a folding seat to see if that made a difference… Nope. Any suggestions as to how I can get this to work?

And I don’t suppose there’s any way to get it to work as a periscope to peer over walls or see farther?
