So wildlife.
First, a list of the selected wildlife I want to focus upon.
-dog
-wolf
-cat
-bobcat
-moose
-deer
-cougar
-bear
-coyote
-wcoyote
-blackrat
-sewerrat
-pig
-horse
-cow
-raven
-bat
-rabbit
-turkey
-weasal
-fox
-lemming
-chipmunk
-squirrel
-chicken
-raccoon
-opossom
And assuming that inverabrates and other ‘lower’ life is only partially affected by the blob, limiting their usefulness to the blob as meat and limiting their ability to ‘morph’.
Now, I do want ‘an optimal’ evolution for each, one that isn’t completely aloof from reality. And then I would want select numbers of mutations into a chaotic form or otherweise into abomination territory. And since each mon_id only supports 1 kind Id need a few per. w.e.
-dog (extinct (alive because dogfood item))
-wolf (zergling)
-cat (extinct (alive because dogfood item))
-bobcat (acidcat)
-moose (extinct)
-deer (minideer)
-cougar (Skittish small-game hunter)
-bear (megasloth)
-coyote (skittish smaller animal)
-wcoyote (small pack hunter/scavanger)
-blackrat (larger digging pack critter)
-sewerrat (humanoid)
-pig (pseudoboar)
-horse (strong rare fielddweller)
-cow (extinct)
-raven (large predator what flies)
-bat (swarms and groupmorale and aggo)
-rabbit (stays mostly same)
-turkey (make noise, larger)
-weasel (diggy predator)l
-fox (pikachu limited lightning)
-lemming (amphibious and more aggressive)
-chipmunk
-squirrel
-chicken
-raccoon
-opossom