# 'Passive' vehicle movement

**URL:** https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443
**Category:** The Bunker
**Created:** [January 10, 2020, 6:06am UTC](https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443 "2020-01-10T06:06:35Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![Lorelei43](https://avatars.discourse-cdn.com/v4/letter/l/c67d28/32.png) [@Lorelei43](https://discourse.cataclysmdda.org/u/Lorelei43)
#### Post date: [January 10, 2020, 6:06am UTC](https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443/1 "2020-01-10T06:06:35Z")

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(1) I have tried pushing one vehicle with another, but even if it sorta works, it creates instead a series of mini collision. Is there anyway to push a vehicle with another?

(2) Is it possible to put a vehicle into another one?

(3) is it possible to weld with a frame 2 vehicles as one?

Trying to clean up some streets of vehicles here. And also to have a kind of modular vehicle…

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### Author: ![GiggleGrassGatherer](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gigglegrassgatherer/32/7743_2.png) [@GiggleGrassGatherer](https://discourse.cataclysmdda.org/u/GiggleGrassGatherer)
#### Post date: [January 10, 2020, 10:49am UTC](https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443/2 "2020-01-10T10:49:02Z")

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1. As far as I know, no. You could try it with powerful engine at lowest speed possible but it will still count as series of collisions.
2. [https://cdda-trunk.chezzo.com/bike\_rack/craft](https://cdda-trunk.chezzo.com/bike_rack/craft)
3. Again, as far as I know, no.

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### Author: ![D34DGuY](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/d34dguy/32/5555_2.png) [@D34DGuY](https://discourse.cataclysmdda.org/u/D34DGuY)
#### Post date: [January 10, 2020, 1:30pm UTC](https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443/3 "2020-01-10T13:30:21Z")

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It would be a cool addition to allow a chain to be hooked up similar to jumper cables to pull a vehicle,

Though I’m sure it’s not a simple addition in respect to coding.  
Maybe then we could have similar mechanics for a tow truck vehicle. 🤔

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [January 10, 2020, 2:08pm UTC](https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443/4 "2020-01-10T14:08:32Z")

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Thats coming soon

> <https://github.com/CleverRaven/Cataclysm-DDA/pull/34690>

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### Author: ![D34DGuY](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/d34dguy/32/5555_2.png) [@D34DGuY](https://discourse.cataclysmdda.org/u/D34DGuY)
#### Post date: [January 10, 2020, 3:53pm UTC](https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443/5 "2020-01-10T15:53:55Z")

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Awesome! I love this game!

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### Author: ![M1nks](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/m1nks/32/8247_2.png) [@M1nks](https://discourse.cataclysmdda.org/u/M1nks)
#### Post date: [January 13, 2020, 8:47pm UTC](https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443/6 "2020-01-13T20:47:47Z")

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Great stuff! Now we’ll be able to clear the streets to make drivable paths once the zombies have been removed. And bridges!!

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### Author: ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)
#### Post date: [January 13, 2020, 10:47pm UTC](https://discourse.cataclysmdda.org/t/passive-vehicle-movement/22443/7 "2020-01-13T22:47:57Z")

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Yep, clearing bridges to make autodriving back to base easier was my thinking
