# Passive regen without sleep: Do we want it?

**URL:** <https://discourse.cataclysmdda.org/t/passive-regen-without-sleep-do-we-want-it/12896>\
**Category:** The Bunker\
**Created:** [November 8, 2016, 10:28pm UTC](https://discourse.cataclysmdda.org/t/passive-regen-without-sleep-do-we-want-it/12896 "2016-11-08T22:28:12Z")\
**Posts on this page:** 1\
**Showing post:** 144

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**Author:** ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Post date:** [December 1, 2017, 3:09am UTC](https://discourse.cataclysmdda.org/t/passive-regen-without-sleep-do-we-want-it/12896/144 "2017-12-01T03:09:08Z")

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Holy Necroed thread batman.

I think sleep healing is too fast even with slow healer.

I could see a small amount of regen during non strenuous activities, the human body doesn’t really stop healing with out drastic reason as far as I know. Things like eating, reading, walking. I think crafting and construction would be too much activity to get any meaningful healing.

But to be honest I am one of those that likes long games and doesn’t mind being cooped up in the base for a week because a horde ripped me to shreds. It gives the game a sense of danger to know that if I try something risky there will be consequences.

Though TBH I am in favor of killing a regen system and putting in a more robust wounds and medical system even though I don’t quite know what it would look like.

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