# Overmap Specials in cities

**URL:** <https://discourse.cataclysmdda.org/t/overmap-specials-in-cities/8146>\
**Category:** The Toolbox\
**Created:** [December 1, 2014, 2:41am UTC](https://discourse.cataclysmdda.org/t/overmap-specials-in-cities/8146 "2014-12-01T02:41:21Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Whaley](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/whaley/32/380_2.png) [@Whaley](https://discourse.cataclysmdda.org/u/Whaley)\
**Post date:** [December 1, 2014, 2:41am UTC](https://discourse.cataclysmdda.org/t/overmap-specials-in-cities/8146/1 "2014-12-01T02:41:21Z")

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Lets say I want to have a 2x2 overmap tile special appear in a city, not on the edge or far away. Can that be done without creating strange road segments/buildings that don’t line up quite right?

variables like city distance and location I’m assuming, but any help is appreciated.

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**Author:** ![Whaley](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/whaley/32/380_2.png) [@Whaley](https://discourse.cataclysmdda.org/u/Whaley)\
**Post date:** [December 1, 2014, 2:47am UTC](https://discourse.cataclysmdda.org/t/overmap-specials-in-cities/8146/2 "2014-12-01T02:47:14Z")

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Or, is it possible to add 2x2 (Or bigger) buildings in as anything OTHER than overmap specials?

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [December 1, 2014, 3:05am UTC](https://discourse.cataclysmdda.org/t/overmap-specials-in-cities/8146/3 "2014-12-01T03:05:57Z")

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The closest you’d be able to get right now is to set a town distance of -1, whatever in the json, then a location of “land”. This will tell it to stomp out whatever happens to be where it is located. The problem you describe will result though.

The fix will probably involve rehauling the city generation code to place specials at the same time as shops, but the world generation code is some of the worst, so nobody wants to deal with it.
