I currently feel that the game has very little actual choice when it comes to engaging in combat, especially in the earlier stages of the game. If you’re unlucky enough to bump into a strong monster it’s probably going to just kill you. Running away often isn’t an option as the stronger monsters tend to be just as fast as you, or you lose most of your speed after getting hit and can’t get away. It’s generally not fun to run into a brute early, and while you could argue that’s ‘part of the game’, it doesn’t make it much fun. It’d be cool if you could target specific body parts when attacking. It’d be cool to be able to desperately swing your makeshift crowbar at the brute’s knees in an attempt to down it and slow it down - so you can run away and live to fight another day.
I’d also like to see some more fun symptoms when you are damaged - since at the moment aside from a reduction in speed/damage you can’t tell how healthy you are without looking at the health bars. If your head is damaged you should have blurred vision and maybe even hallucinations when it’s health is REALLY low. Accuracy should decrease and maybe the odd mention of your head hurting. If your chest is damaged you should cough occasionally - maybe even cough up blood if extremely damaged? I’m fairly sure that arm arm damage not only reduces the damage you deal in melee but also makes it harder to turn wheels on cars, or I’ve noticed it when my arms are damaged. Maybe strength should decrease and heavy weapons can’t be wielded? Leg damage should slow you down but imo activating ‘run’ should remove this penalty unless your legs are REALLY badly damaged, as there’s nothing more annoying than dying because you took a bit of leg damage that stopped you from running away.
Wounds could maybe be a seperate thing, with each wound being either open, bandaged or healing. Not bandaging wounds could increase pain and cause further health loss via blood, while bandaging wounds could halt further pain increase and health loss, but still keep the current penalty for a day or so until they ‘heal’ properly. It seems strange that I can get my character down to the final red bar in all body parts and then be pretty much back to yellow/green condition in a single nights sleep. Maybe the bandages become blood soaked and you can wash them to reuse them if you wish?
I’m all for adding more little things, as I find the fun in this game is from all the little things.