# On wheels and turn

**URL:** https://discourse.cataclysmdda.org/t/on-wheels-and-turn/11917
**Category:** The Bunker
**Created:** [May 23, 2016, 6:33pm UTC](https://discourse.cataclysmdda.org/t/on-wheels-and-turn/11917 "2016-05-23T18:33:47Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![vivat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vivat/32/98_2.png) [@vivat](https://discourse.cataclysmdda.org/u/vivat)
#### Post date: [May 23, 2016, 6:33pm UTC](https://discourse.cataclysmdda.org/t/on-wheels-and-turn/11917/1 "2016-05-23T18:33:47Z")

</div>

Hi!

the first question on the size of automobile wheels.

very often, dismantling the machine, I see that on the same machine are wheels of different sizes.  
why it happens in the game? is this “a feature” of the game engine? for example, to pick up a set of wheels, the player would have to search a lot of cars. - Shall we say - an element of complexity of the game - I think so.

but that is not clear, the car goes exactly right. the machine does not “pull side”, in turns fits perfectly, although we may have 4 totally different wheels of different sizes. .  
my guess: maybe, the game engine is not yet able to fulfill the different wheel sizes? It may not yet know how. and different sizes of wheels - "for the future"  
right?

And the second question - how many rotary axes can be in the car?

I want to build a long bus. length of more than 12 cells. but (as I assume) I can begin to turn the problem. I want to try to apply the rotary axis as the front and rear axles at the same time in the car will be a lot. roughly like the Topol-M, whose front several rotary axes. but I want more and rear rotary axis.  
He is able to work game engine more than one rotary axis?

---

<div class="post-metadata">

### Author: ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)
#### Post date: [May 23, 2016, 7:21pm UTC](https://discourse.cataclysmdda.org/t/on-wheels-and-turn/11917/2 "2016-05-23T19:21:31Z")

</div>

1. As far as I can see, doesn’t matter what size of wheel you use. It’ll still be wheel in the vehicle menu, anyway.

2. Many axels as you want.

---

<div class="post-metadata">

### Author: ![vivat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vivat/32/98_2.png) [@vivat](https://discourse.cataclysmdda.org/u/vivat)
#### Post date: [May 23, 2016, 7:55pm UTC](https://discourse.cataclysmdda.org/t/on-wheels-and-turn/11917/3 "2016-05-23T19:55:30Z")

</div>

hmmm…  
not PERFECT, but it’s - WORKS!!!.. hmm…  
well…  
so…

thanks a lot.

---

<div class="post-metadata">

### Author: ![deoxy](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)
#### Post date: [May 23, 2016, 9:12pm UTC](https://discourse.cataclysmdda.org/t/on-wheels-and-turn/11917/4 "2016-05-23T21:12:39Z")

</div>

> [@FunsizeNinja123](#):
>
> 1. As far as I can see, doesn’t matter what size of wheel you use. It’ll still be wheel in the vehicle menu, anyway.

As I understand it, size of wheel affects some complex calculations regarding safe/max speed and possibly fuel efficiency, but not enough that I ever worry about it. As far as I know, that’s all it does.
