# On Skills and Focus

**URL:** <https://discourse.cataclysmdda.org/t/on-skills-and-focus/25450>\
**Category:** The Drawing Board\
**Created:** [December 2, 2020, 1:29am UTC](https://discourse.cataclysmdda.org/t/on-skills-and-focus/25450 "2020-12-02T01:29:44Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anothersimulacrum](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/anothersimulacrum/32/10770_2.png) [@anothersimulacrum](https://discourse.cataclysmdda.org/u/anothersimulacrum)\
**Post date:** [December 2, 2020, 4:05am UTC](https://discourse.cataclysmdda.org/t/on-skills-and-focus/25450/4 "2020-12-02T04:05:50Z")

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Overall:

> [@Practice makes perfect](https://discourse.cataclysmdda.org/t/practice-makes-perfect/3509):
>
> I’ve been pondering how skill advancement works recently, and I’m starting to get dissatisfied with tallying up performing actions to measure practice of skills, particularly combat skills. This isn’t how it works in reality, you pile a huge amount of time into practicing a skill so that you can perform it proficiently when needed. Sometimes this fits (notably crafting, you do just craft stuff over and over to get better in reality), but for shooting, melee, dodging, or most other active skill…

Big picture future stuff:

- Skill gain speed slowed
- Practice actions added
- Books stop teaching skills, instead teach practice actions
- Focus becomes a long term ‘how much can I learn in this period of time’ meter

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_[View the full topic](https://discourse.cataclysmdda.org/t/on-skills-and-focus/25450)._
