# On risk, reward, goals and purpose

**URL:** <https://discourse.cataclysmdda.org/t/on-risk-reward-goals-and-purpose/14427>\
**Category:** The Drawing Board\
**Created:** [November 1, 2017, 6:29pm UTC](https://discourse.cataclysmdda.org/t/on-risk-reward-goals-and-purpose/14427 "2017-11-01T18:29:32Z")\
**Posts on this page:** 1\
**Showing post:** 8

<div class="post-metadata">

**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 2, 2017, 5:26am UTC](https://discourse.cataclysmdda.org/t/on-risk-reward-goals-and-purpose/14427/8 "2017-11-02T05:26:20Z")

</div>

> [@jacob.exe](#):
>
> If I may ask, does Cataclysm have a predetermined vision for what it will end up like?

Yes

> [@jacob.exe](#):
>
> And if it does, how organized is it?

> [@C:DDA Design Outline](https://discourse.cataclysmdda.org/t/c-dda-design-outline/5276):
>
> Here’s the shared dev vision for Cataclysm: Dark Days Ahead. It contains spoilers, for what that’s worth, as it’s kinda tough to discuss the world without them. [C:DDA Design Outline](https://docs.google.com/document/d/1LhNpXGXmkPOxp_cp0-c9G7xqnihwApq-eZSa99exfcU/edit?pli=1)

> **[Issues · CleverRaven/Cataclysm-DDA](https://github.com/CleverRaven/Cataclysm-DDA/issues)**
>
> Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world. - Issues · CleverRaven/Cataclysm-DDA

> **[Build software better, together](https://github.com/CleverRaven/Cataclysm-DDA/projects?query=is%3Aopen)**
>
> GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.

[https://discourse.cataclysmdda.org/search?q=%40kevin.granade](https://discourse.cataclysmdda.org/search?q=%40kevin.granade)

> [@jacob.exe](#):
>
> It seems like having a very large hobbyist developer group allows for a massive amount of combined content to be created with minimal effort by any one person, at the expense of continuity and organization. If this is the case with Cataclysm, I can see those issues only getting worse with time.

You are discounting the existence of someone who imposes that continuity by signing off on all changes. In other words, me. People occasionally get upset when I veto things, but having sole control over project direction is what gives us the continuity we do have.

---

_[View the full topic](https://discourse.cataclysmdda.org/t/on-risk-reward-goals-and-purpose/14427)._
