# On balancing out demideities: CBMs

**URL:** <https://discourse.cataclysmdda.org/t/on-balancing-out-demideities-cbms/8665>\
**Category:** The Drawing Board\
**Created:** [January 18, 2015, 3:03pm UTC](https://discourse.cataclysmdda.org/t/on-balancing-out-demideities-cbms/8665 "2015-01-18T15:03:51Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![Caconym](https://avatars.discourse-cdn.com/v4/letter/c/aca169/32.png) [@Caconym](https://discourse.cataclysmdda.org/u/Caconym)\
**Post date:** [January 19, 2015, 11:28am UTC](https://discourse.cataclysmdda.org/t/on-balancing-out-demideities-cbms/8665/31 "2015-01-19T11:28:15Z")

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> [@Muaddib](#):
>
> Well then, the CBM’s should be restructured by realism. Not by balance. Balance is a horrible master, because reality isn’t balanced.

> [@Fixing clothing mechanics (Gamebalance,goofyness,etc)](https://discourse.cataclysmdda.org/t/fixing-clothing-mechanics-gamebalance-goofyness-etc/5035/13):
>
> Nobody here actually cares about realism, it’s just a catchphrase to shout when nerfing something and a concept to be tossed aside when it gets in the way of nerfing something.

* * *

A major thing IMO is limit the amount of battery power CBM’s you can install, that way you have to use bionics with more care and consideration instead of having enough power to use them all for a week non-stop with no concern.

Some bionics could possibly stand for removing or placed in a mod (internal furnace and time dilation immediately come to mind as being silly and OP)

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