# Officer Gimp and the nerfed freak suit!

**URL:** <https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610>\
**Category:** The Bunker\
**Created:** [September 29, 2015, 12:34pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610 "2015-09-29T12:34:55Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Graphical](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/graphical/32/12739_2.png) [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Post date:** [September 29, 2015, 12:34pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/1 "2015-09-29T12:34:55Z")

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So I decided to play a [female] gimp character for the lolz and survived for almost 30 days.

Theres two things i noticed in the start that need to be adressed:  
-Bondage suit has 75% coverage. Come on, didn’t anyone see Pulp Fiction?  
-Knee-high boots have 65% coverage. This is BAD. Zombies always bit my feet, because the feet were only 65% covered too!

I get not wanting to cover 100% of the legs, but until coverage is modular, this shit breaks the item.

I ended up going into the armor json and editing it all myself, but someone should seriously look into the balance of these two items.

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [September 29, 2015, 12:38pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/2 "2015-09-29T12:38:46Z")

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Well, shouldn’t you be using Thigh high boots for the sexual deviance experience?

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 29, 2015, 1:31pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/3 "2015-09-29T13:31:18Z")

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The latter issue is due to lack of an UPSTEP or UBSTEP property, DF-style. Coverage is considered universally, instead of allowing for one body part covered to have full coverage, and another to have partial coverage.

As the for lower coverage on the suit…90-95 might make more sense. \>.\>

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**Author:** ![Graphical](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/graphical/32/12739_2.png) [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Post date:** [September 29, 2015, 5:16pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/4 "2015-09-29T17:16:55Z")

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yeah, so the lesson hiding in this secretly perverted thread is that clothing should eventually be able to cover different parts differently!

Admin PLZ! 😃

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [September 29, 2015, 10:27pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/5 "2015-09-29T22:27:39Z")

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Backless hospital gowns, anyone?

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**Author:** ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Post date:** [September 30, 2015, 1:47am UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/6 "2015-09-30T01:47:13Z")

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Actually, 75% coverage on the bondage suit may be a bit too high; most leave lots of exposed skin.

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**Author:** ![kilozombie](https://avatars.discourse-cdn.com/v4/letter/k/e274bd/32.png) [@kilozombie](https://discourse.cataclysmdda.org/u/kilozombie)\
**Post date:** [September 30, 2015, 2:07am UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/7 "2015-09-30T02:07:56Z")

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> [@Rivet](#):
>
> Actually, 75% coverage on the bondage suit may be a bit too high; most leave lots of exposed skin.

This is going to require a full-blown, massive update with at least 20 different forms of bondage suits.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 30, 2015, 2:45am UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/8 "2015-09-30T02:45:37Z")

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And a brilliant invention: the ability to combine the existing fursuits and bondage suits. o3o

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**Author:** ![Graphical](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/graphical/32/12739_2.png) [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Post date:** [September 30, 2015, 10:34am UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/9 "2015-09-30T10:34:49Z")

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God help us.

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**Author:** ![Graphical](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/graphical/32/12739_2.png) [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Post date:** [September 30, 2015, 10:51am UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/10 "2015-09-30T10:51:43Z")

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Ok, on a more serious note:

Gameplay wise, I got a character that is trying to be a ninja/thief type.  
That means maneuverability and dealing damage, not tanking.

My idea is to always get leather because for me its high-end protection (kevlar usually ends up end-game).  
Thats the big reason why i care so much about this - I wants it to be balanced, I just buff the shit out of it.

Looking at the game mechanics:  
touring suit [easier to find, lower encumbrance, 95 coverage]  
bondage suit [MUCH harder to find, higher encumbrance, 75 coverage, a little higher damage resistance]

seeing as how this is a rare armor and sounds fucked up, there should be a reward to the player,  
something to give him incentive to wear such ridiculous thing. I’d say proper coverage of AT LEAST 95% would do it.

Come on, imagine that Mr.Giggles clown that someone keeps playing like an idiot - just imagine him putting on a perverted black  
leather boyscout uniform because it has better damage resistance and surviving a chicken walker or some shit. This needs to happen.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [September 30, 2015, 11:41am UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/11 "2015-09-30T11:41:05Z")

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> [@Graphical](#):
>
> seeing as how this is a rare armor and sounds fucked up, there should be a reward to the player

It looks like it is mostly there for the “lost submissive” profession, which has -1 point value.  
It’s better than other -1 ones, though, so there is quite a lot of former gimps and leatherheads running around in the post apocalyptic New England.

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**Author:** ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)\
**Post date:** [September 30, 2015, 1:52pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/12 "2015-09-30T13:52:23Z")

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You don’t really need incentive to wear anything. You’ll wear an item if it’s good, or if your roleplaying leads you to it. Making an item good just because it’s rare is not a good reason.

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**Author:** ![Xfin](https://avatars.discourse-cdn.com/v4/letter/x/e95f7d/32.png) [@Xfin](https://discourse.cataclysmdda.org/u/Xfin)\
**Post date:** [September 30, 2015, 2:23pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/13 "2015-09-30T14:23:49Z")

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Sounds like one of them cases it better just to learn how to tweak the game yourself for yourself rather then try force a suggestion…

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**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [September 30, 2015, 3:23pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/14 "2015-09-30T15:23:09Z")

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when i was newb i hated zombears and zoose so u just deleted them from game JSON editing is easy and need no coding skills

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [September 30, 2015, 6:54pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/15 "2015-09-30T18:54:36Z")

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[quote=“Random\_dragon, post:3, topic:10610”]The latter issue is due to lack of an UPSTEP or UBSTEP property, DF-style. Coverage is considered universally, instead of allowing for one body part covered to have full coverage, and another to have partial coverage.

As the for lower coverage on the suit…90-95 might make more sense. \>.\>[/quote]  
Rather than going the UB/UPSTEP route (which can get really confusing really quick), it would probably be better to just bundle coverage percentage and body parts together, and let you define coverage % on a body-part basis.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 30, 2015, 7:02pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/16 "2015-09-30T19:02:56Z")

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Ooh, brilliant. o.o

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**Author:** ![Graphical](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/graphical/32/12739_2.png) [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Post date:** [October 1, 2015, 5:07pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/17 "2015-10-01T17:07:34Z")

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> [@Arek\_PL](#):
>
> when i was newb i hated zombears and zoose so u just deleted them from game JSON editing is easy and need no coding skills

I’ve been doing that for eons, just that I felt this was legitimately overlooked as a cool item ;D

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**Author:** ![Graphical](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/graphical/32/12739_2.png) [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Post date:** [October 1, 2015, 5:08pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/18 "2015-10-01T17:08:38Z")

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Ok, so I don’t feel that making a seperate threat for this is really necessary:

why doesn’t the motorcycle helmet cover the eyes?

I mean, it obviously does.

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**Author:** ![DG123](https://avatars.discourse-cdn.com/v4/letter/d/54ee81/32.png) [@DG123](https://discourse.cataclysmdda.org/u/DG123)\
**Post date:** [October 1, 2015, 8:15pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/19 "2015-10-01T20:15:55Z")

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Maybe the assumption is you wear it with the visor up therefore it lets you use a pair of goggles in the gap. But I agree, that is a little silly and it might make more sense if you could toggle that like you can toggle a scarf.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [October 1, 2015, 8:40pm UTC](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610/20 "2015-10-01T20:40:28Z")

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However, having toggle change what body parts are covered doesn’t work. I’ve tried doing that with cloaks to make the hood raise/lower at will.

[Next page](https://discourse.cataclysmdda.org/t/officer-gimp-and-the-nerfed-freak-suit/10610.md?page=2)
