# Odd changes to action log

**URL:** https://discourse.cataclysmdda.org/t/odd-changes-to-action-log/24096
**Category:** The Garage
**Created:** [July 4, 2020, 9:52am UTC](https://discourse.cataclysmdda.org/t/odd-changes-to-action-log/24096 "2020-07-04T09:52:36Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Avalon](https://avatars.discourse-cdn.com/v4/letter/a/ec9cab/32.png) [@Avalon](https://discourse.cataclysmdda.org/u/Avalon)
#### Post date: [July 4, 2020, 9:52am UTC](https://discourse.cataclysmdda.org/t/odd-changes-to-action-log/24096/1 "2020-07-04T09:52:36Z")

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So a while ago, I remember when fighting that the combat log would be a bit more detailed in what was actually causing damage. Like, claws did 20 damage, tail swipe did 5, headbutt did 5, that sort of thing. Now it is just “You hit for X damage or you smashed for X damage.” I like the older log where i got to see just what my mutations were actually doing. Even with doing unarmed, i dont get the older “you bite for 5 or you stung for 20.” that sort of thing.

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### Author: ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)
#### Post date: [July 4, 2020, 10:03pm UTC](https://discourse.cataclysmdda.org/t/odd-changes-to-action-log/24096/2 "2020-07-04T22:03:41Z")

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Name a version where it was working that way.
