# Obstacle Clearing Sound Modification

**URL:** https://discourse.cataclysmdda.org/t/obstacle-clearing-sound-modification/17727
**Category:** The Lab
**Created:** [December 4, 2018, 3:06am UTC](https://discourse.cataclysmdda.org/t/obstacle-clearing-sound-modification/17727 "2018-12-04T03:06:44Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![jacob.exe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jacob.exe/32/7356_2.png) [@jacob.exe](https://discourse.cataclysmdda.org/u/jacob.exe)
#### Post date: [December 4, 2018, 3:06am UTC](https://discourse.cataclysmdda.org/t/obstacle-clearing-sound-modification/17727/1 "2018-12-04T03:06:44Z")

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In all the soundpacks I have used, moving onto/off of an object that costs many movement points causes a long and obnoxious sound to play. This is made worse for things like forests and cargo spaces on cars where constant moving causes the sounds to clip over themselves.

I modified these three sound clips to be much shorter and quieter.

[https://drive.google.com/open?id=1iTwT3vmZZHAM9MmKBTBRR6yFGBHMWeQ0](https://drive.google.com/open?id=1iTwT3vmZZHAM9MmKBTBRR6yFGBHMWeQ0)

To install it, go to cdda\data\sound(your soundpack)\env\walk and replace the three ‘clear\_obstacle’ files with the ones from the drive. (I am using CDDA-Soundpack, so it may be in a different location for you)

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### Author: ![Wayticus](https://avatars.discourse-cdn.com/v4/letter/w/90db22/32.png) [@Wayticus](https://discourse.cataclysmdda.org/u/Wayticus)
#### Post date: [December 4, 2018, 3:14am UTC](https://discourse.cataclysmdda.org/t/obstacle-clearing-sound-modification/17727/2 "2018-12-04T03:14:46Z")

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It should be the same location for any sound pack.  
Nice of you to share.  
Personally I just turned the volume of that down when they added long grass cause that stuff is everywhere, and only shows on some tilesets, and I know when I’m walking over other things.

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### Author: ![jacob.exe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jacob.exe/32/7356_2.png) [@jacob.exe](https://discourse.cataclysmdda.org/u/jacob.exe)
#### Post date: [December 4, 2018, 3:17am UTC](https://discourse.cataclysmdda.org/t/obstacle-clearing-sound-modification/17727/3 "2018-12-04T03:17:16Z")

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Speaking of different grass types not showing up on certain tilesets, I have a fix for that too (for the Retrodays tileset). I should probably upload that as well.
