[quote=“Profugo Barbatus, post:56, topic:12197”]Quoting from the design document on the lab subforum
Reality-based: At its core, DDA is based in the real world. One that has been changed in extreme ways, but still very much the real world as we know it. The things in the game that exist in the real world should act like their real-world counterparts; things that are extrapolated from real-world things should hold true to the real-world principles involved, and things that do not exist in the real world are free to act in whatever internally consistent way they want. This includes things like population density, item stats, item spawn frequencies. It’s a simulation, so there are of course limits to the verisimilitude, and in fact it’s generally not a very good simulation at all, but the *goal* is to depict reality.
The last line implies to me that we are aiming for something that approximates the experience we would expect in real life, without having to go crazy. More simulation than game, but with an emphasis on gameplay. How far your willing to bend the simulation in favor of gameplay is going to be a personal preference.
The whole document is located at https://docs.google.com/document/d/1LhNpXGXmkPOxp_cp0-c9G7xqnihwApq-eZSa99exfcU/edit?pli=1 If you want to check it out. Its a bit old from what I can tell, but it seems to hold true regardless.[/quote]
In that case, I think the current design should be kept, and then an additional, simplified option should be available as a mod.
As it comes down to personal preference, having multiple systems available to the player I think would be the best option.
So rather than deciding which system is best, create alternative systems that the player can selection upon world creation.