# Nutrition rebalance project

**URL:** https://discourse.cataclysmdda.org/t/nutrition-rebalance-project/15528
**Category:** The Lab
**Created:** [May 20, 2018, 6:18am UTC](https://discourse.cataclysmdda.org/t/nutrition-rebalance-project/15528 "2018-05-20T06:18:45Z")
**Posts on this page:** 1
**Page:** 2

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### Author: ![Litppunk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/litppunk/32/409_2.png) [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)
#### Post date: [May 31, 2018, 1:48am UTC](https://discourse.cataclysmdda.org/t/nutrition-rebalance-project/15528/21 "2018-05-31T01:48:49Z")

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> [@Gunpowder17](#):
>
> I think nutrition values should actually be slightly increased. The time cost sunk in cooking, especially in large batches, needs a better return than just more vitamins especially when multivitamins are extremely plentiful.

Hmm, what if cook times for batch cooking were adjusted to make bulk creation more viable? Seem to recall looking at some recipies and thinking that there should be some bonus to bulk cooking, but seeing that the time just increaced the same amouint per item made, rather than getting the good ol’ batch crafting  
time-discount. Seems to me that cooking would be an area that would have the greatest batch craft …

> [@DaviBones](#):
>
> I do intend to add lots of batch-time-bonuses to recipes that don’t yet have them, though.

Oh, almost missed that bit…  
um… Carry on then.

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