# NPCs

**URL:** <https://discourse.cataclysmdda.org/t/npcs/8124>\
**Category:** The Bunker\
**Created:** [November 29, 2014, 11:11am UTC](https://discourse.cataclysmdda.org/t/npcs/8124 "2014-11-29T11:11:48Z")\
**Posts on this page:** 19\
**Page:** 1

<div class="post-metadata">

**Author:** ![hawk66](https://avatars.discourse-cdn.com/v4/letter/h/ec9cab/32.png) [@hawk66](https://discourse.cataclysmdda.org/u/hawk66)\
**Post date:** [November 29, 2014, 11:11am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/1 "2014-11-29T11:11:48Z")

</div>

I’ve made it not so far seriously into the DDA world but the new release looks nice!

Is the NPC stuff now so mature, yet - that it makes sense to turn the NPC option(s) on ? Don’t care about bugs if it is not completely broken and makes fun.

Thx

---

<div class="post-metadata">

**Author:** ![Jakers](https://avatars.discourse-cdn.com/v4/letter/j/3ab097/32.png) [@Jakers](https://discourse.cataclysmdda.org/u/Jakers)\
**Post date:** [November 29, 2014, 11:13am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/2 "2014-11-29T11:13:23Z")

</div>

Yep! It’s good to see the NPC’s don’t try to chow down on lighters anymore.

---

<div class="post-metadata">

**Author:** ![blazing\_glory](https://avatars.discourse-cdn.com/v4/letter/b/ecae2f/32.png) [@blazing\_glory](https://discourse.cataclysmdda.org/u/blazing_glory)\
**Post date:** [November 29, 2014, 12:40pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/3 "2014-11-29T12:40:47Z")

</div>

I’m reasonably sure they are still sort of wonky in behavior.

---

<div class="post-metadata">

**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [November 29, 2014, 12:47pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/4 "2014-11-29T12:47:14Z")

</div>

> [@blazing glory](#):
>
> I’m reasonably sure they are still sort of wonky in behavior. batshitcrazy.

fixed.

---

<div class="post-metadata">

**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [November 30, 2014, 3:50am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/5 "2014-11-30T03:50:36Z")

</div>

Static NPC’s is getting pretty close, but yeah, they’ve still got a ways to go before they become the default option. 😛

---

<div class="post-metadata">

**Author:** ![hawk66](https://avatars.discourse-cdn.com/v4/letter/h/ec9cab/32.png) [@hawk66](https://discourse.cataclysmdda.org/u/hawk66)\
**Post date:** [November 30, 2014, 7:50am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/6 "2014-11-30T07:50:16Z")

</div>

> [@i2amroy](#):
>
> Static NPC’s is getting pretty close, but yeah, they’ve still got a ways to go before they become the default option. 😛

ok :)…what is the difference between static and dynamic NPCs concerning their behavior ? Is the code line different ?

---

<div class="post-metadata">

**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [November 30, 2014, 8:08am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/7 "2014-11-30T08:08:55Z")

</div>

> [@hawk66](#):
>
> [quote=“i2amroy, post:5, topic:8124”]Static NPC’s is getting pretty close, but yeah, they’ve still got a ways to go before they become the default option. 😛

ok :)…what is the difference between static and dynamic NPCs concerning their behavior ? Is the code line different ?[/quote]Static NPCs are created when the game starts(or when their section of the map is generated) and they don’t move around unless they spot an enemy or something else causes them to move.

Dynamic NPCs spawn randomly and wander around the world map.

---

<div class="post-metadata">

**Author:** ![mineforce](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mineforce/32/319_2.png) [@mineforce](https://discourse.cataclysmdda.org/u/mineforce)\
**Post date:** [November 30, 2014, 8:34am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/8 "2014-11-30T08:34:50Z")

</div>

> [@hawk66](#):
>
> [quote=“i2amroy, post:5, topic:8124”]Static NPC’s is getting pretty close, but yeah, they’ve still got a ways to go before they become the default option. 😛

ok :)…what is the difference between static and dynamic NPCs concerning their behavior ? Is the code line different ?[/quote]  
Static npc’s stay still. Dynamic npc’s end your game early.

---

<div class="post-metadata">

**Author:** ![TheWumpus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thewumpus/32/263_2.png) [@TheWumpus](https://discourse.cataclysmdda.org/u/TheWumpus)\
**Post date:** [November 30, 2014, 1:36pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/9 "2014-11-30T13:36:46Z")

</div>

> [@mineforce](#):
>
> [quote=“hawk66, post:6, topic:8124”][quote=“i2amroy, post:5, topic:8124”]Static NPC’s is getting pretty close, but yeah, they’ve still got a ways to go before they become the default option. 😛

ok :)…what is the difference between static and dynamic NPCs concerning their behavior ? Is the code line different ?[/quote]  
Static npc’s stay still. Dynamic npc’s end your game early.[/quote]

Dynamic NPC: I’m going to fire this double barrel shotgun into a zed on the out skirts of town during broad daylight. Nothing can go wrong. Nothing.

---

<div class="post-metadata">

**Author:** ![KroganElite](https://avatars.discourse-cdn.com/v4/letter/k/3d9bf3/32.png) [@KroganElite](https://discourse.cataclysmdda.org/u/KroganElite)\
**Post date:** [November 30, 2014, 1:56pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/10 "2014-11-30T13:56:31Z")

</div>

I haven’t seen anything too weird with dynamic npcs. They can be more deadly than zeds which is why I keep them on.

---

<div class="post-metadata">

**Author:** ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Post date:** [December 1, 2014, 12:35am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/11 "2014-12-01T00:35:06Z")

</div>

[quote=“KroganElite, post:10, topic:8124”]I haven’t seen anything too weird with dynamic npcs. They can be more deadly than zeds which is why I keep them on.[/quote]Yeah just like in Day Z, it’s not the zombies that are the threat, it’s the players. In this case, computer controlled players.

---

<div class="post-metadata">

**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [December 1, 2014, 2:53am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/12 "2014-12-01T02:53:10Z")

</div>

Npcs with pistols and such are less scary if you happen to find a car in a parking lot or something to pancake them into a wall with early.

---

<div class="post-metadata">

**Author:** ![darkova](https://avatars.discourse-cdn.com/v4/letter/d/8dc957/32.png) [@darkova](https://discourse.cataclysmdda.org/u/darkova)\
**Post date:** [December 1, 2014, 5:54am UTC](https://discourse.cataclysmdda.org/t/npcs/8124/13 "2014-12-01T05:54:58Z")

</div>

with the current stable i notice that dynamic npcs will spawn underground while i am underground and in most cases in parts of the underground designated as solid rock does there happen to be openings in those spots for them to spawn into?

---

<div class="post-metadata">

**Author:** ![ramesesniblet](https://avatars.discourse-cdn.com/v4/letter/r/ce73a5/32.png) [@ramesesniblet](https://discourse.cataclysmdda.org/u/ramesesniblet)\
**Post date:** [December 2, 2014, 9:14pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/14 "2014-12-02T21:14:50Z")

</div>

I can’t be the only one who [x]'s over NPCs and if they have a melee weapon deliberately antagonising them for the morale-free kill and free loots?

But yeah they don’t crash the game any more which is nice, although they do occasionally turn on debug mode. I flip flop between having them on and not because there’s always that one asshole that shoots you in the fucking face. Oh wait, that’s me…

---

<div class="post-metadata">

**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [December 2, 2014, 9:27pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/15 "2014-12-02T21:27:01Z")

</div>

npc are great to guard your ground (why waste 9mm for these turrets anyway?) they die quickly but fighting is more intereisng if npc empty double barrer at 1 zombie while horde is nearby

---

<div class="post-metadata">

**Author:** ![Catfoodbob](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Post date:** [December 2, 2014, 10:27pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/16 "2014-12-02T22:27:50Z")

</div>

Just dont have any npcs with flamethrowers guard your base while your asleep unless you enjoy waking up on fire

---

<div class="post-metadata">

**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [December 3, 2014, 12:57pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/17 "2014-12-03T12:57:20Z")

</div>

[quote=“Catfoodbob, post:16, topic:8124”]Just dont have any npcs with flamethrowers guard your base while your asleep unless you enjoy waking up on fire[/quote] i see no problem here activate right bionic and you are fireprof so after while temperature will wake you up only roof is probem

---

<div class="post-metadata">

**Author:** ![Caconym](https://avatars.discourse-cdn.com/v4/letter/c/aca169/32.png) [@Caconym](https://discourse.cataclysmdda.org/u/Caconym)\
**Post date:** [December 3, 2014, 1:03pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/18 "2014-12-03T13:03:14Z")

</div>

> [@Arek\_PL](#):
>
> [quote=“Catfoodbob, post:16, topic:8124”]Just dont have any npcs with flamethrowers guard your base while your asleep unless you enjoy waking up on fire[/quote] i see no problem here activate right bionic and you are fireprof so after while temperature will wake you up only roof is probem

There’s still the fact they just reduced your shelter and anything in it to ashes over anything that’s moves within a 30 km radius.

---

<div class="post-metadata">

**Author:** ![Arek\_PL](https://avatars.discourse-cdn.com/v4/letter/a/b77776/32.png) [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Post date:** [December 3, 2014, 2:16pm UTC](https://discourse.cataclysmdda.org/t/npcs/8124/19 "2014-12-03T14:16:36Z")

</div>

> [@Caconym](#):
>
> [quote=“Arek\_PL, post:17, topic:8124”][quote=“Catfoodbob, post:16, topic:8124”]Just dont have any npcs with flamethrowers guard your base while your asleep unless you enjoy waking up on fire[/quote] i see no problem here activate right bionic and you are fireprof so after while temperature will wake you up only roof is probem

There’s still the fact they just reduced your shelter and anything in it to ashes over anything that’s moves within a 30 km radius.[/quote]  
well just store stuff in basement i had something like that after npc used lamethower in fungal infested forest while my character died i still had stuff in sewage plant basement
