# NPCs treat new characters like old ones

**URL:** https://discourse.cataclysmdda.org/t/npcs-treat-new-characters-like-old-ones/7824
**Category:** The Garage
**Created:** [November 9, 2014, 5:27pm UTC](https://discourse.cataclysmdda.org/t/npcs-treat-new-characters-like-old-ones/7824 "2014-11-09T17:27:44Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![Someone64](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/someone64/32/952_2.png) [@Someone64](https://discourse.cataclysmdda.org/u/Someone64)
#### Post date: [November 9, 2014, 5:27pm UTC](https://discourse.cataclysmdda.org/t/npcs-treat-new-characters-like-old-ones/7824/1 "2014-11-09T17:27:44Z")

</div>

I got into this situation where I angered an NPC, died, spawned in the same place it took place in and died again because that NPC was still hostile for some reason. I also have other cases where NPCs would remember me as an ally and follow me around even though my character that was allied with him is also dead. I have both static and random NPCs on.
