# NPC's reset on death

**URL:** <https://discourse.cataclysmdda.org/t/npcs-reset-on-death/19514>\
**Category:** The Garage\
**Created:** [April 3, 2019, 3:55am UTC](https://discourse.cataclysmdda.org/t/npcs-reset-on-death/19514 "2019-04-03T03:55:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Saladofstones](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/saladofstones/32/4859_2.png) [@Saladofstones](https://discourse.cataclysmdda.org/u/Saladofstones)\
**Post date:** [April 3, 2019, 3:55am UTC](https://discourse.cataclysmdda.org/t/npcs-reset-on-death/19514/1 "2019-04-03T03:55:24Z")

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I’ve been having the issue that if I create a new character that bites it, even if they never went anywhere near NPCs, would play the epilogue for all the characters and sometimes mess up quest-lines since they would either reset or give the “I got nothing” dialogue to existing characters.
