# NPC Z-Level Capabilities

**URL:** <https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726>\
**Category:** The Drawing Board\
**Created:** [April 19, 2016, 4:12pm UTC](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726 "2016-04-19T16:12:08Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Post date:** [April 19, 2016, 4:12pm UTC](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726/1 "2016-04-19T16:12:08Z")

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Please implement Z-Level Capabilities for NPCs. Please.

I just want my followers to be able to dungeon crawl through labs, caves, and mines with me. So they can go into basements and multiple-story buildings with me. Please.

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [April 19, 2016, 5:56pm UTC](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726/2 "2016-04-19T17:56:41Z")

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???

They can follow you into basements and labs. And, I am pretty sure that when I took an elevator into a mine they went and tried to take the manhole cover, so they would appear to have rudimentary zlevel pathing.

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**Author:** ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Post date:** [April 19, 2016, 9:49pm UTC](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726/3 "2016-04-19T21:49:05Z")

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In my current game and every game in my experience, NPCs cannot change z-levels. I’m running the experimental from senior two or three weeks ago.

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**Author:** ![Straume21](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/straume21/32/236_2.png) [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Post date:** [April 20, 2016, 5:08am UTC](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726/4 "2016-04-20T05:08:12Z")

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> [@pisskop](#):
>
> They can follow you into basements and labs. And, I am pretty sure that when I took an elevator into a mine they went and tried to take the manhole cover, so they would appear to have rudimentary zlevel pathing.

Wait… are you running with the experimental z-level feature on? Because I am not

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**Author:** ![pisskop](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pisskop/32/1327_2.png) [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Post date:** [April 20, 2016, 12:02pm UTC](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726/5 "2016-04-20T12:02:22Z")

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i is

that makes senses -\_-

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [April 20, 2016, 3:27pm UTC](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726/6 "2016-04-20T15:27:10Z")

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NPCs can’t into z-levels in non-z-level mode because the hack that works for zombies would get incredibly ugly if replicated for NPCs.

A simpler version could be added, but it would most likely require NPCs bunching up next to the player, which would require manually swapping places with them or something like that.
